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  1. Fred

    Invalid Exit camera focuses on wrong signpost

    I have a signpost at (18688, -15744), angle 105. When I touch the exit sector, the camera goes way out of bounds before panning to the correct position. (If noclip is off, it gets stuck resetting itself.) Tried using devmode to scrape some more info but there appears to be no camera info in any...
  2. Fred

    Fixed [2.1.15] Bad lighting parity between resolutions

    Going through my old stuff today, and I find that things aren't quite right. Here is a screenshot of an area at 640x400: Now here's the same exact area running at 1280x800: The FOF has become overly bright, and on a second glance, so has Sonic. This happens in both SDL and ddraw, and did...
  3. Fred

    Fixed (SDL2) O_MAP25M doesn't loop properly

    O_MAP25M (Metal Sonic race theme) doesn't loop properly on the SDL2 build. This is assuredly because the ham-fisted person who slapped the loop point on there did it differently from every other music track in the game.
  4. Fred

    There are both SNOW flats and textures

    This one is bound to get a critical fix, I'm sure... There are both a set of SNOW01, SNOW02 and SNOW03 flats and a set of textures with the exact same name. The flats come first in the IWAD, which means if you try to make a multi-patch texture using any of these, it'll find the flats first and...
  5. Fred

    Isolated Case Addfile/TEXTURES parsing error

    If you load a wad file with a custom TEXTURES lump, enter/reload any map, then attempt to use ADDFILE to add any other wad file, the game will crash with the error: This error will occur regardless whether or not the second wad file has a TEXTURES lump, and will not occur if all the wads are...
  6. Fred

    Fixed ScriptIsFile is broken

    The level flag ScriptIsFile is broken. p_setup.c, line 2328: if (!mapheaderinfo[gamemap-1]->levelflags & LF_SCRIPTISFILE) This condition is always fulfilled if any of the level flags are activated, which means you cannot load a lump script if your level is using any other level flag. Also...
  7. Fred

    Fixed THZ2: Sad Underbelt

    The underside of this conveyor belt is a bunch of tiles instead of being another conveyor belt scrolling in the opposite direction. This is especially aggravating because I distinctly remember a section in the old Specials Reference Document (this thing was like the bible before the wiki...
  8. Fred

    [spoilers] ATZ crumbling FOF failure

    If you grab onto the side of this pillar with Knuckles, the crumbling FOF above will be triggered and fall down, revealing the diamond emblem through what's intended to be the return path. If you don't jump out in time, it will also proceed to slam you into the bottomless pit below. :D
  9. Fred

    Fixed CEZ2: Flickering monitor sprite through the wall

    The 1-Up monitor at the end of the new EVIL DR. ROBOTNIK'S TRAP can be seen flickering through the wall here as you move around the room.
  10. Fred

    Fixed DSZ2: Stuck in a waterslide

    These little hangovers from the old slide layout can get you permanently stuck if you wedge yourself in there.
  11. Fred

    Fixed CEZ2: Bad collision on some cannons

    The collision boxes on these cannons don't line up with the visuals properly.
  12. Fred

    CEZ1: Texture spillage

    Textures spilling over this line. Seems like a bad sector reference or something.
  13. Fred

    Fixed THZ2: Bad textures and other sources of misery

    Now, I know you're not supposed to dump lots of different things in the same topic, but there's a lot of these and since I assume the same person will (hopefully!) take a look at them, I figured it'd be best to just have it all in one place. Now, then: Big-ass missing texture on this wall...
  14. Fred

    Fixed AGZ is very bad

    Yay! I found an embl- OH GOD I know that "AGZ abuses the software renderer to do things it was never ever intended to handle" doesn't even begin to describe it, but these are all over the place and often obscure entire parts of the level: This one in particularly was really scary because...
  15. Fred

    Fixed ACZ1: Hanging in mid-air

    Ghost riders in the sky. You can do this in pretty much every rope in the vicinity, by grabbing onto the rope right before it starts curving to the left. You'll get bumped off to the side and then scroll back to the next waypoint like normal.
  16. Fred

    Fixed CEZ2: Stuck behind a bookcase

    Jumped over and behind this bookcase looking to find some hidden treats; found a 1-Up and also found myself stuck with no way of getting back out. (Tails and Knuckles would be fine.)
  17. Fred

    Fixed THZ2: missing slime block in a sector

    I think you can extract the coordinates from the metadata now?
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