1. Galactic Facility Zone by Mondongo
2. Foliage Furnace Zone by Kanna/Kwiin
3. Shadow of Aztlán Zone by akirahedgehog
4. Fatal Factory Zone by Kuba11
5. Square City Zone by Riolucariolu
6. Gate Garden Zone by Ruberjig
7. Overgrown Heights Zone act 2 by InferNOr
8. Pagoda Park by Rogerregorroger...
Originally named Game Gear HUD, but renamed because the more I thought about it, the more I realized it's not really game gear like. This mod takes a more simpler approach on how things are displayed on screen.
TehRealSalt's Custom HUD library is used in this script.
Uses customsave_io for...
Simple script that lets you earn continues in the old style special stages. Which happens when you get half of the total rings in the stage. Goes well with something like birbhorse's Play Multiplayer Special Stages in Singleplayer
Here he is, HMS123311 in it's most* former glory ported to SRB2 v2.2. With everything you know and love about HMS to boot!
(*) Some stuff won't be as accurate as it was in 2.1 due to changes between versions.
Supporters / CoAuthors
Alexmonk0
Blitzzo
Cue
HellHawkX
JTE
Katmint
Monster...
Something small I decided to come up with, in order to win the level, you have to find every token. For the best experience I recommend doing it in multiplayer.
Small script designed for dedicated Kart servers, but normal Kart servers work too. Basically this adds a randommap command. When used, will warp to a random valid map. This mirrors the menu option behavior. Meaning hell maps will never be included, and only maps supporting the current gametype...
Something quickly I whipped up. Removes an dropped item if not picked up within 10 seconds by a player, to prevent first place from getting unusual items like invincibility/grow.
You know, I'm surprised this isn't already a thing in SRB2, and I'm even more surprised no one have ever thought of making something like this, given how long 2.1 has been out for now. This script is the solution to the problem! Custom executor to award rings to the player. A test map is...
Decided to make a Kart version of my map from SUGOI. So here it is! I present to you Nightlight Ruins for Kart!
Please let me know if you find any issues.
It's pretty much known for a while now that 2.2 will have a new set of monitors, gold monitors that respawn. So with that, I have recreated the monitors in 2.1, free to use in your map.
A golden version of most monitors is included(Except for random monitor, as I'm not sure...
When attempting to add the same file twice, you would get booted from the server for having "too many files added"
This only happens in MP, doing this in SP would report file is already added in console, as intended.
When hosting a server, this would appear in the console randomly
ERROR: Master Server socket error #9: Bad file descriptor
ERROR: Connection to Master Server failed
And despite the errors, my server is still visible on the MS and joinable.
System Info:
Fedora 26 64-bit
Method:
Running the game with the following:
./lsdl2srb2 -home /run/media/steelt/Ark -file scr_subarashii_v1-2.wad
Expected behavior:
SRB2 would read/write the files to the custom home folder.
Actual behavior:
SRB2 would read/write the files to the same folder...
This is definitely a weird bug, but for some reason, the name of the file you're downloading gets truncated.
The actual name for the file is AnotherAdventureMod.wad, and when downloaded it has the proper name also.
Let the whole game revolve around you, YES, YOU! As you go on a grand adventure! Using P_SetSkyboxMobj, you can now become the skybox, and experience the most greatest pyschadelic (conceited) adventure yet!
Notice:There is currently no way that I know of to set the skybox camera height, so...
After 9999 screenshots, if you attempt to create a new screenshot, an error showing "couldn't create screen shot srb2:000.png" will appear on console, easist way to do this is to create dummy files in a folder that goes from srb20000.png to srb29999.png
This is just a HUD that takes things in a minimalist approach, where in the Game Gear... or Master System games. Score icon, ring icon, clock icon and lives icon, with the numbers next to them.
I was checking 2.1's source code when I found these inside the translation file.
Was these the names of the new weapon rings that was planned for 2.1 but was unable to make it?
This script adds the point system from the Mario games, which means every ring or coin you grab gives you 100 points.
You do not get points from rings or coins you dropped after taking damage, or from multiplayer rings.
Changelog:
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