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    Fixed [2.1.17] [Linux 64-bit] Crash when playing certain sounds in "doom format"

    Problem: When playing certain sounds in a certain format, SRB2 on 64-bit Linux will experience a partial crash. The same sound in a different format will not produce a crash. Test Case: SUGOI's final boss. Replication Instructions: - Launch from terminal: ./lsdlsrb2.debug -file sugoi-v1.wad...
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    Game Music file formats fail to play in Linux

    Game music formats such as SPC and GYM do not play in Linux builds of SRB2. Instead it seems SRB2 is misidentifying them, sometimes as midis or mp3s. Test case: SUGOI's title screen. O_TITLES is in SPC format. Result: No Music Expected Result: Music My OS: Ubuntu 14.04 64-bit SRB2 Version...
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    Fixed [Linux] MD2 Woes

    Testing was performed using the SADX Md2 Pack from Virtual's MD2 Collection, as it's the only currently released MD2 pack for 2.1. Case Sensitivity: MD2.dat The terminal output tells me "Error while loading md2.dat." like a million times. This is because the file is named MD2.dat as opposed...
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    Fixed [Linux 64-bit] CEZ3 is broken in multiple places

    Castle Eggman Zone Act 3 is broken in multiple places on 64-bit Linux. Problem 1: Boss cannot be attacked. As shown in the attached screenshot, Robotnik's cage does not properly rise. Problem 2: Crashing and/or Hanging Very likely related to the first problem, the game will either instacrash...
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    Confirmed [OpenGL] CEZ1 has Invisible Floor, flickering wall

    This problem only appears on OpenGL; software is perfect. The floor in this particular sector is consistently invisible, and the wall flickers depending on camera angle. Using 2.1.2, built from source on GitHub for Linux 64-bit. System Specs if they matter: $ inxi -F System: Host...
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    Invalid Hud messed up - SVN Trunk 7122 and up (Linux)

    It looks like "fixed point math for patch scaling" isn't quite working right, at least on Linux or possibly all SDL builds. The in-game hud gets all scrunched together at the top. Here's a screenshot: Tested and confirmed present in Trunk revisions 7122 and 7124 (current as of this post)...
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    Let's Fix OpenGL

    Yes, I know that there's another thread about OpenGL, but it seems to be about saying how it sucks, rather than reporting bugs in it, which is what this thread is for. These bugs occur in official windows executable and linux trunk build of version 2.0.6, so they should not be related to my...
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