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  • Users: Majro
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  1. Majro

    Fixed Maximum Time Bonus gives Sonic & Tails 2 lives

    Getting the highest possible time bonus in a level when playing as Sonic & Tails awards you two lives instead of one. This doesn't happen when playing as any solo character. It doesn't seem to happen with Ring Bonus, Perfect Bonus or if the Time Bonus gets your score beyond 50k. My uneducated...
  2. Majro

    Amy's sprites are misaligned compared to others

    As the title suggests, Amy's sprites are misaligned in some way, usually being too much in the front. Most noticeable with her side sprites, but even her back-facing standing sprite seems to be placed lower than Sonic's. I'd test and compare this more, but I'm not sure how. The attached...
  3. Majro

    SRB2 Cursed Images

    Cursed SRB2 images are my favorite sort of SRB2 images
  4. Majro

    Fixed Twin lasers in BCZ1 disappear up close in OGL with Shaders on

    If you approach the twin lasers in BCZ1 in OpenGL with Shaders turned on, the lasers disappear. They seem to work fine with Shaders off.
  5. Majro

    2.2 Crash Reports (SIGSEGVs, etc)

    I decided to boot up Haunted Heights as Metal Sonic, floated around the start of the level and it crashed.
  6. Majro

    Marathon Run best times

    Are custom characters allowed? I don't really want this thread to be flooded by custom characters runs, but I did want to share this one of mine. Would have been even faster if I didn't screw up in a few places. Worst of those was getting crushed after beating Metal Sonic because I jumped into...
  7. Majro

    Fixed Lack of Perspective pans up the camera in reverse gravity when using flipcam

    As the title says, the camera pans up awkwardly when using OpenGL's Lack of Perspective in reverse gravity with flipcam. This doesn't happen when flipcam is turned off. The attached screenshots show the camera difference.
  8. Majro

    Fixed Linedef Type 2 - Custom Exit Softlocks the Game

    Just to add to this, custom exits seem to work fine in No Save mode.
  9. Majro

    You can run through one of the twin lasers in BCZ1

    One of the twin lasers after the spike wall that Metal Sonic breaks can be run through for some reason as seen in the attachment. You can't stand in it and running into the other laser hurts you as it should. Looks like this bug's been present in 2.1 as well,
  10. Majro

    [Open Assets] Blanc

    Looks like you did a small mistake with the sprite names and now it overrides the battle bumpers
  11. Majro

    Robo-Hood

    Well, I've now got proof that Robo-Hood can scale the slope in ACZ1. I have no idea how to do it consistently though. I managed to pull this off, like, only 5 times in those 17 minutes and I have no idea what I did right. But at least I got this gif of it.
  12. Majro

    Knuckles Discussion

    1) I'm okay with Knuckles' changes in speed and momentum when it comes to gliding. I don't even mind that it feels a bit harder to control. I just have a big problem with the crouch after landing. I think being vulnerable and greatly slowing you down is punishment enough for stopping the glide...
  13. Majro

    Tails Guy

    I'm kind of sad this addon breaks if you also add the gibs addon in. It just sounds like a perfect combination for ripping and tearing. Also, the status bar seems to cover up the status effects and item icons (shields, invincibility, etc.) in first person.
  14. Majro

    Suggestions

    Could you please get rid of Knuckles' crouching and losing all his speed when he lands after gliding? It doesn't really add anything, just makes Knuckles annoying to play as by interrupting you for no reason. I know it's a thing from the classics, but it was an unnecessary hindrance in those...
  15. Majro

    T. Sonic

    Well, this was definitely an unexpected surprise. Have to say, that spritework is top notch, it definitely looks like it came out of Sega CD's Sonic CD's charmingly compressed intro. Not personally a fan of the homing attack though, I feel like FSonic's thok is essential to keeping a good pace...
  16. Majro

    SRB2 like you've never seen it before!

    That's all well and good, but when's the Konami Sonic Robo Blast 2™ Pachinko machine coming out? You can't kick a franchise in the face without a pachinko or a slot machine!
  17. Majro

    Robo-Hood (robohood.wad/RHmodifer.lua)

    To show how powerful he can be? He can beat Egg Rock Act 2 with no problems whatsoever! Heck, if it wasn't for Egg Rock Act 1's rising platforms, he'd be able to beat the entirety of the game with only his weak thok. ...yes, a shameless plug, I'm sorry.
  18. Majro

    Kart Krew™'s exe mods

    Hoo boy, that's looking good. You guys really seem to have a knack for detail if this and SRB2 Top Down are any indication. Don't really recognize the map though, is it a new one or is it a total overhaul of one of the older tracks? And are there going to be any total overhauls of older tracks...
  19. Majro

    Silver The Hedgehog [dot pk3]

    Well, this update is a pleasant surprise. The controls now make much more sense, with the psychokenisis being moved to the mouse, and I love the changes you've done to the Psycho Boost, it feels so much better now and is quite fun to attack with as well. I don't really understand why Silver...
  20. Majro

    Partly intangible falling platforms in ACZ

    After the first checkpoint in ACZ, on the leftmost path, the one with Speed Shoes and a Whirlwind Shield right after, you can go right through the bottom halves of the two falling platforms. The top halves are solid. No other falling platforms in the level seem to act like this. I've been...
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