I am trying to make Doom Style doors and I have achieved the effect I want
Using "Move Tagged Sector Ceiling". The Problem with my method is it uses several
linedef-executers Each on separate Pieces of ground(representing a door state). It works but is glitchy in match mode at vital times...
im making a water slide in a translucent water box (wind/current special) that has a controlled sector for It (horizontal current ,scroll ceiling texture) the water current works although it does not load the pain state. what am I doing wrong? do i need to add something else?
I am using SRB2 Doombuilder, when I try to make sectors I can usually just walk through or jump through walls with 1 sidedef. I have tried all DB's node builders. How do I prevent this?
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