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  1. furythehog

    [SUGOI 2] Oh My God! It's Joseph Joestar In SUBARASHII: X-Mas Mode In July

    Had a feeling that was the case since they appear on the emblem radar. I don't suppose you'd be able to share with me any way of setting that up in my WAD, i'm not very familar with LUA so i've been avoiding using it in my level pack so far, but having level clear emblems would be a nice way of...
  2. furythehog

    [SUGOI 2] Oh My God! It's Joseph Joestar In SUBARASHII: X-Mas Mode In July

    First off I have to congradulate everybody who took part in making this because it was pretty outstanding all the way through, the only level i really didn't enjoy was roasted ravine for the obvious reason, but the idea was really interesting. This might be slightly off-topic but how exactly do...
  3. furythehog

    [SUGOI] Shut Up and Get On It

    Ok so i have to ask, I love finishing levels on my own initiative but WHAT do i do on contaminated water zone? It's gone from confusing to downright annoying so i've just given up, which is a shame cause so far i'm loving everything else!
  4. furythehog

    [Open Assets] SCR_SRB2Silver_V0.19.9

    Zubat: Yeah, your meant to be able to do that, as for eggman escaping through the wall, the escape point is actually in the middle, as you'll notice he always heads through the center point as he escapes, I dunno why he doesn't go up enough, but since he's already defeated i was never too...
  5. furythehog

    General project screenshot/video thread

    I actually support the srb2 the past idea, simply because there all nice and neatly stored together in one large archive rather than having 10 copies of srb2 on my computer for no reason. That, and some things in this were lost, even to the archives, like the srb2 full single player beta quest...
  6. furythehog

    Version 2.1 Release

    I second the idea of some discussion of the future (mostly cause I've completed 2.1 outright, and the big boom of great SP levels isn't gonna be till june by the looks of it). I don't want to see that DCZ/GEZ mixup concept, because I wanna explore a city level properly, though some people dont...
  7. furythehog

    General project screenshot/video thread

    Why not add an instant +1 star for each time you destroy a badnik and they regenerate slowly anyway? then they're actually useful for jasper, not only are you giving him a decent mechanic for earning stars to the player who can't wait 2-3 seconds for a star, but your making badnik's important to...
  8. furythehog

    SRB2 Hub (1.3)

    No worries! now to actually have a go with this new version!
  9. furythehog

    SRB2 Hub (1.3)

    Umm... you've put an N at the start of 'bigger' there near the bottom of the main post, so it's coming across as a racial slur... it's obviously not intentional but i'd fix that ASAP fella...
  10. furythehog

    Metal Anyone v2 - Leave your Ability to Fate!

    Well its not gonna change your mind but if you wanted a character whose stats wouldn't totally suck as a swimmer, there's always vector, I mean, he's a crocodile for god's sake, makes more sense than big anyway, and he could use neon green as a color choice, just putting it out there in case you...
  11. furythehog

    Super Smash Bros [Wii U | 3DS]

    I know this was posted four days ago and all, but custom move sets are usable with friends, the Nintendo direct confirms it when discussing custom move sets. Also, I'm not really sure which character I'll make my main, but I do usually role with marth in brawl now so... if he's still quite...
  12. furythehog

    Are these sprites appropriate for SRB2

    As you said yourself, they need work, but that looks to be an ok start to me.
  13. furythehog

    OLDC Resuming for May/June 2014

    Yes VirtualBlitz, you can, just keep in mind if you ever do plan to keep the zone concept for your own level pack around that long that DCZ is officially made, a rename might be needed down the line.
  14. furythehog

    General project screenshot/video thread

    http://youtu.be/3YOYlgvI1uE but seriously, that looks like it'd be a good gimmick for a sky level maybe?
  15. furythehog

    [Open Assets] SCR_SRB2Silver_V0.19.9

    Well, thats for the wall of text review there spiritcrusher, honestly, feedback's crucial and there's LOTS in there. For SFZ1's water room, I'm considering draining most of the water from that room, mostly because I fear that the bustable blocks in the roof are something the player will miss...
  16. furythehog

    Suggestions

    I know what you mean there sryder, the first one in AIZ2 is a prime example of encouraging the player to understand there are emeralds in the game, that one is basically unavoidable, though to be fair, srb2's emeralds are currently still purely for extras, whereas S3&K had the doomsday zone.
  17. furythehog

    Is my character good enough and obeys the rules?

    Like I said, don't worry too much, we do all have to begin somewhere, but make original sprites when you intend to release it, you can draw inspiration from srb2 sonic by all means, but make it distinct enough (and to be honest, the characters general design will be frowned upon, but interesting...
  18. furythehog

    Is my character good enough and obeys the rules?

    No, it's not... it's an edit of srb2 sonic, so it'll get rejected... not to sound harsh or anything, I mean, we DO all start somewhere... but this won't get through.
  19. furythehog

    Turn Super as Tails or Knux?

    I put yours into my game and it didn't work at all, katmint's did... am I doing it wrong, I literally kept the same lump name, just swapped the codes out.
  20. furythehog

    [Open Assets] SCR_SRB2Silver_V0.19.9

    ...damn it prime 2.0! they were a scenery object i'd yet to figure out how to port (I know it might seem easy to some but i've yet to grasp what changes to what) they didnt show up in my build because I left the redundant sprites and SOC in... so I didnt get errors, they just didn't work. well...
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