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  • Users: wolfs
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  1. wolfs

    [Script] Arcaea Startboost Timing

    This is a rather simple mod based on Afrorule's Startboost Helper. It's a similar concept, but themed after the rhythm game Arcaea's note timing graphics. This script won't display a bar to help time your boosts, but it will display a unique graphic that corresponds to the type of boost you got...
  2. wolfs

    [Script] Dynamic Music v3

    it's a music mod lol Encore Music Allows defining a unique song on a specific map in Encore Mode. Final Lap Music Changes the song on the final lap. Can be synced with a specific My Music track lump, or set to trigger in Encore Mode. My Music Allows defining multiple songs for a level...
  3. wolfs

    [Open Assets] Rock the Vote

    Based on the equivalent SourceMod plugin (common in Team Fortress 2 community servers), this script gives players the ability to rock the vote, or RTV for short, allowing players to determine by majority whether or not to exit the current stage. Using it is quite straightforward: send a message...
  4. wolfs

    [Open Assets] SRB2+I/O - Input/Output support for Lua!

    Hi, wolfs is back! This is probably the biggest expansion Lua has gotten in a long time. Originally removed for being too dangerous, this mod reimplements the input/output library into SRB2's Lua API. With this, you can now read, edit, or create files using Lua scripts! Of course, for sanity...
  5. wolfs

    [Open Assets] Colored Names

    This simple script (which turned out a lot more complicated than it needed to be) allows the player to change the color of their name. Name coloring rules are changeable via console commands. Commands/cvars are: namecolor <color> - Change the color of your name. Possible colors are white...
  6. wolfs

    [Open Assets] Terminal - a netplay enhancement plugin

    SRB2 is naturally a real fun game to play online. There's always lots of servers up for it, which is nice. SRB2's netcode kind of makes playing on those servers a little harder though, so that can prompt one to put up a dedicated server as people on the MB like ToBeFree have done. Unfortunately...
  7. wolfs

    [Open Assets] Character Ability - Jump Thok: Modifiable Version (v2.3)

    For those unaware, the Jump Thok ability has recently been added into the game as CA_JUMPTHOK. This version exists in case anyone wants to make modifications to the ability itself or as a means of avoiding the hardcoded behavior since the balancing was changed somewhat. Old description...
  8. wolfs

    [Open Assets] Multiability + Spindash Scripts: Holdfly, Spideyknux, and Multithok

    UPDATE 6/8/15: Completely redid the scripts. They should be more stable now. Hey all, today I've got some new Lua scripts I've been assembling lately. These ones in particular are scripts to re-enable spindashing/spinjumping when you have multiability to give you capabilities such as...
  9. wolfs

    HMS123311: Remastered

    LOLZ, DATS the newly ported 2.1 edition of HMS123311 after more than two weeks in development! Cool right?! Yeah, this is the extra-special Remastered Edition created through lots of blood, sweat, toe-stubbing, and porting over collision from incredibly outdated code. Chock-full of new...
  10. wolfs

    G_PlatformGametype and G_RingSlingerGametype don't flag Match properly

    I'm attempting to put restrictions on a lua ability that exist in match, but don't exist in platform gametypes like co-op and race. Yet part of my script, namely the part that manipulates S_SKIN values, is still executed in match anyways. Example script for reproduction purposes...
  11. wolfs

    Fixed HUD overlap in third person

    Flag icon should be at the top right, like it usually is in third person. This positioning causes it to overlap the weapon ring display.
  12. wolfs

    Fixed Server allows me to join, but doesn't put me in the game

    Very strange bug. Joined a co-op server and realized that I was apparently spectating the host. In co-op. Checked the server node list, my name wasn't there.
  13. wolfs

    Fixed Issues with $$$.sav and the Random Number Generator

    Knuckles instantly snaps to the ground upon being hit by an enemy in a netgame Examples: Along with this, the player's rings are instantly returned.
  14. wolfs

    Fixed Graphics aren't centered properly on large resolutions

    Despite the resolution not being aspect correct, 2.0 used to have the menu centered properly for large resolutions. I've only encountered this on the main menu, and have seen no similar issues during gameplay.
  15. wolfs

    Fixed Results table contents aren't aligned properly

    Results don't display properly as shown by the lack of a 3x, and the overflow of the lives icon. This resolution is also aspect-correct.
  16. wolfs

    Fixed Polyobject rendering bug in ACZ

    This polyobject in ACZ1 doesn't render or function properly, as Sonic slides off of the platform while it is moving.
  17. wolfs

    Fixed Servers not sorted correctly when sorting by players

    On the server listing in game, if you sort by players, the list will be sorted in ascending order instead of the usual descending order. Example image:
  18. wolfs

    Turning off v-sync won't do a thing.

    Why hello there :D Whenever I play SRB2, I max out all of my 3D Card settings and other settings usually. Stuff like heavy fog and rain density, far draw distances, Anisotropic filtering, and others. But there's one thing that I just can't seem to get working at all, the v-sync. Now I've tried...
  19. wolfs

    Invalid RUNSOC no longer works

    Yeah, I added a wad and tried to run my own soc and it said "Could not find SOC" and even made sure it was there. I tried to run a soc in someone else's wad and the same thing came up.
  20. wolfs

    Are PS3 Controllers compatible with SRB2?

    Yeah. I'm on vacation and wanna know if PS3 controllers would work with SRB2(obviously). And most importantly, would the triggers work for firing?
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