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  1. fox Unit 01

    Call for Testing: SRB2SDL2 Round 2

    D'oh, of course. You are correct! Thanks for the tip. Just tried a round, and wow. SRB2 at 60fps is a serious treat. I'm having some strange issues with mouse movement - turning is inverted and I can't seem to look up or down - but I don't even care, because I am seeing something I never...
  2. fox Unit 01

    Call for Testing: SRB2SDL2 Round 2

    I'd be really interested in trying this out, but it unfortunately silently exits with nothing printed to log, other than the following in srb2log.txt: Examing it in IDA, it seems it hits a software breakpoint exception shortly after loading ws2_32.dll. Any thoughts? I can send along anything...
  3. fox Unit 01

    SRB2CS: With new Match/CTF netcode! (BETA 5)

    I never thought I'd see the day. This looks so promising.
  4. fox Unit 01

    [Open Assets] SRB2 - Community Build! - Full color Edition! (PNG)

    Wow, drop by SRB2 for the first time in almost a year and bam, new CB with remarkably polished OpenGL and LXShadow taking a stab at the netcode. What fine strides for SRB2 modding. Kalaron, thank you so much for your work and for releasing your code. I am truly joyed that someone's willing to...
  5. fox Unit 01

    Fixed Custom FOF Blocks do not appear (MinGW trunk builds)

    r6674 works like a charm, fixed. :D
  6. fox Unit 01

    Fixed Custom FOF Blocks do not appear (MinGW trunk builds)

    This bug only affects the latest builds in http://alam.srb2.org/SRB2_trunk/Mingw/Release/, but I thought it was worth bring to attention - under these builds Custom FOF blocks simply don't exist. Was the linedef type changed?
  7. fox Unit 01

    Fixed Auto Aim bug?

    Slight side note, but autoaim is still not written to / read from config.cfg. This means someone who doesn't use autoaim will have to manually turn it off every time they play, or toss it in autoexec.cfg
  8. fox Unit 01

    ERZ2 multiplayer mode teleporter can be walked around

    I actually ran into this on accident while playing a coop session - I almost jumped off the edge due to c-lag and managed to recover, but got sucked into the zoom tube and into the miniboss. The miniboss visually glitched a little, but aside from that it still worked fine; I'd say just leave it...
  9. fox Unit 01

    Your top five most irritating opponents

    Old 1.09 screenshot is old. I have no idea how either of us got scores that high. :P
  10. fox Unit 01

    Suggestions

    -- respawnitem on by default for Cooperative games. Currently, if a player grabs rings and dies, those just totally go to waste and the rest of the players are screwed. This is especially applicable to ERZ, where rings are sparse in some tricky sections. Besides, items come back when you die in...
  11. fox Unit 01

    Isolated Case 1024x768 resolution wont work

    In-game, open up the console with ~ (tilde) and type stretch on to force the game to use your monitor's aspect ratio. Close the game and re-launch. Please note, depending on the resolution, the HUD might be a little messed up.
  12. fox Unit 01

    Suggestions

    -- Forums: Make a suggestions subforum (similar to bug reports subforum) instead of this topic mess. ;) -- Netplay: When displaying the "You have WADs loaded, restart the game to join" message upon loading up the Join Game menu, present a Y/N option to immediately restart the game. This would...
  13. fox Unit 01

    Won't Fix character sometimes teeters at the edge of the GFZ2 exit sector

    Ha, funny glitch. As a suggestion, could teeter code simply check to ensure ceiling height of neighboring sector is higher than the floor height of current sector (neighborfloor < currentfloor && neighborceiling > currentceiling)? This way, if you have a neighboring sector that isn't a thok...
  14. fox Unit 01

    Your favorite weapon

    Old topic, but I thought it was interesting, so here goes: -- Normal Ring: Considering you can always fire this ring even when a different weapon is armed (via Fire Normal Ring), this is invaluable for close quarters encounters when an unwieldy weapon such as the Rail Ring is armed. --...
  15. fox Unit 01

    OpenGL sucks!

    Awesome to see an OpenGL effort still going. Great to see the render-flats-at-height-0 bug fixed too.
  16. fox Unit 01

    How did you come across SRB2?

    I found the old XMas Demo on SFGHQ way back when. I thought it was real cool, and ended up checking out Demo 2 when that came about, which blew me away. I've been around off-and-on since.
  17. fox Unit 01

    Suggestions

    -- Better crash handling for dedicated servers: For dedicated servers, a command line switch that makes the game ignore error popups (such as sigsegv popups) that prevent the game from closing properly when crashing. As it currently stands, SRB2 Dedicated Servers can be run as a service under...
  18. fox Unit 01

    Suggestions

    -- Rename Toss Flag to "Toss Flag / Emerald" -- Rename Spin to "Spin / Shield Ability" -- When jumping with the Whirlwind Shield and an extra jump is available, have the HUD icon for the shield flash, draw a box around it, or show your currently assigned spin key right above/below it. This...
  19. fox Unit 01

    Why did you pick your username?

    Well, the "fox" part of my name actually came from playing the old Star Fox games as a kid, back on the S-NES. Since that wasn't going to cut it online, the "Unit 01" somehow got concatenated on the end. The un-capital f was because I was lazy, and now it wouldn't be the same without it. Also...
  20. fox Unit 01

    Retro Pack - Version 1 (mtf_retropack-v1.wad)

    I'm too lazy to write a full review, and nearly all of my complaints with this pack have already been summed up. I will say, however, that I overall find this pack an absolute blast. With Iron Turret, I think the back flag area would work well if, instead of having a 90* turn going into the...
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