Strange. I make ONE post, with all necessary disclaimers, & I get 8 posts by 8 different people who never read everything in a message. Followed by 2 more people helping me make the point before I get around to it. If you want to know what it'll look like at final release, check my deviantART...
Here's a not-quite-finished WAD -- or more accurately, 3 WADs, a SOC, & a simplifying TXT -- of my fancharacter from deviantART. All I've done is abilities & such; the sprites are the last thing I'll work on. Yeah, I know.
<u>LINK!</u>
A self-extractor! How convenient!
Read the included readme...
It seems whenever I open a topic in a new tab, it's zoomed in 200% or something, but when I try to zoom out, most of the page is cut off. Refreshing the page helps, but I'd rather not click Refresh every single time I tab a topic. Has anyone else had this problem? Am I asking a question that's...
Well, actually, I've worked out some other kinks I've had, so I'll probably put it here as a WIP. The sprites are currently a rearrangement of Tails' sprites, but I'm working on editing them.
No, it didn't help much, seeing as they're the same name already.But thanks for the 'unneeded stuff' advice. Here's the S_SKIN so you can verify the name.
name = LEXYR
face = LXYRLIFE
facename = LXYRNAME
ability = 0
multiability = 1
actionspd = 60
homing = 1
thokitem = 18
normalspeed = 36...
No, I don't use splitscreen because I'm the only one who plays the game. I've thought of trying it on my own, but I don't have 2 controllers & my keyboard is filled up with BIND keys.
So... I've been getting SIGSEGVed a lot trying to get the CHAR image to work. For now, the only way I can select my character is through multiplayer.I've used the 256-color palette to try to avoid that, but it's not helping. My CHAR & LIFE images are pretty much the same apart from resizing the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.