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  1. Sik

    SRB2: Not just for English speakers

    Boo. And you had done the animation already, just I simply left the board and didn't make the new SRB2-Town page (for which the animation was) =P
  2. Sik

    She Said Yes! (SRB2: Marriage Edition Release Date Inside)

    I know some people are gonna kill me after posting again in this forum (not from here, by the way), but meh. Happy marriage, SSNTails :P Let's hope you don't get fat, it seems to be a common syndrome caused by marriage XD (just kidding) Um... Whatever :P
  3. Sik

    The many death's of SRB2 (whackjood)

    Yeah, but you can have Knuckles climbing a wall and he won't be blown away by the wind :P
  4. Sik

    Big Boo's Haunt

    Because I've got 5 stars from that stage in SM64 and I know the layout perfectly, and it's exactly the same level :P
  5. Sik

    Sonic Unleashed

    I guess that's because a normal joystick is way better than the Wiimote + Nunchuck combination for this kind of games? Seriously, the new system is useful, but only for games designed for it specifically. And this excludes games from most of the genres, which were made with joysticks in mind...
  6. Sik

    My Sonic fangame (Sonic Slam)

    If I'm not wrong, doesn't Game Maker make local variables available to all kind of objects, even if only one of them uses it? Not to mention they're variable type. In Visual Basic, such a variable takes up at least 133 bytes - yes, even to store a value that could fit perfectly in a single byte...
  7. Sik

    Stuff missing/incompatible in 1.1

    The liquid shield is way darker anyways >_>
  8. Sik

    My Sonic fangame (Sonic Slam)

    Once I did a test and it turned out that Windows eats up all physical RAM always, and the conclusion is that it seems it loves the swap file. So honestly checking the available RAM isn't a good proof >_> But still, even if Game Maker does that, trust me, Sega engines do way worse, not for no...
  9. Sik

    Stuff missing/incompatible in 1.1

    Doesn't the liquid shield look more blue? Just asking, I can't remember right now :/
  10. Sik

    Stuff missing/incompatible in 1.1

    Still, normal buttons were quite straightfoward. A linedef button requires two actions, besides the triggering of the button itself. Also you had to set up two extra sectors (unless you were using the raise/lower linedefs, but setting by linedef length can be a pain sometimes, specially if you...
  11. Sik

    Ive Found Something out with the tune of prismatic angel

    Gosh, hotlinking blockers SUCK, I just needed to refresh the window to be able to open it >_> Anyways, then why there's a SLz part near the end? Or maybe it's just a mix between two musics. I have a remix of Metropolis zone and Hidrocity zone from OCRemix, for example :/
  12. Sik

    My Sonic fangame (Sonic Slam)

    Collision isn't the problem, how the player deals with them is :P Garbage collector :P That's what all new scripting languages do, there's no delete function anymore, the memory leak happens, then every certain amount of time a garbage collector is run to get rid of it. Yep, that's how...
  13. Sik

    Stuff missing/incompatible in 1.1

    Even S1 and S3K had buttons, c'mon >_> Also, I guess the THz2 turrent button doesn't count as that does a lot of weird things and is quite complex anyways to deserve a linedef executor. Oh, well, I guess I'll have to stick with my S3K-like buttons... (yeah, I faked their shape using FOFs XD)
  14. Sik

    Big Boo's Haunt

    Demo releases :P
  15. Sik

    My Sonic fangame (Sonic Slam)

    I could do a simple engine that worked perfectly and without using script language. Then again, GM actions are translated internally into script code, so... I would suggest to try the scripts, really. Programming isn't hard. Dealing with the hardware and doing the object system is. But Game...
  16. Sik

    JESUSBEAM!!! (JBeam.soc)

    This was the second bumped topic I found from him >_>
  17. Sik

    Top 5 mystic jokes

    http://mystic.sepwich.com/moron/ Yes, I had to post it :P
  18. Sik

    Stuff missing/incompatible in 1.1

    Back on-topic, I was wondering, are sector-based buttons going to stay? They're considered obsolete due to linedef executors, but they're a lot easier to deal with, and quite suitable for beginners. So, will they remain there, even if using a different interface? Maybe a linedef special? I was...
  19. Sik

    weapons wads? where?

    I only know the bouncing rings SOC (which I lost in the last HD crash and no idea from where it came) and the one that overpowers the weapons >_>
  20. Sik

    My Sonic fangame (Sonic Slam)

    What about the free version of Game Maker? It allows you to make EXEs, it's just missing some advanced features (through all basic functionality like scrolling and such is allowed). Also, if you look through the help, you'll find out some stuff normally not accessible. For example, normally you...
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