Thanks to Adsonic for the bug report!.
Changelog:
Modified:
Fixed mask teleport to actually work properly on vanilla client/clients without player.mo.spriteyoffset. (this was never a problem with hat teleport so I just missed something pretty silly)
The way hats are registered should be the same as the original cosmetics so all you should have to do is convert the palette to use the 2.1 one instead if you are going to port 2.2 hat packs over.
Changelog (HatMod):
Modified
- Use a namespace instead of multiple player vars
- Add usual Lua optimization tricks to hathook
- Fix incorrect hat offset on mobjscaled maps
- Converted ThinkFrame used for randomhat function to PlayerThink instead
These fixes were done by Onyo! Thanks again!
Changelog
Changed:
- Two players spinning will now bounce off each other instead of damaging based on who did it last making it more fair
- Fixed bug that would cause a giant or invincible player to be instagibbed when they were spun into when used...
HatMod
A port of the hat part of Cosmetics with more features for kart!
(Hat in screenshot by Chuckles Troll)
How does this work?
Hats are now set in the console since having a whole menu seemed a little impractical for a game like kart.
This mod in Lua registers hats just like the original...
NepSpin
A spin move inspired by F-ZERO. Gives players a damaging move with no item.
How does this work?
If you press item without an item, you will do a spin that can be used to attack people by ramming into them. This can also be used as a parry to block damage or other player spins, as you...
Nep's Sneaker Extender
This is a LUA script that allows you to extend your sneaker boosts with mini-turbos
How does this work?
If you use a sneaker or hit a sneaker panel and then do a mini-turbo when it is about to end, it will extend the boost until the mini-turbo runs out. This can allow you...
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