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  1. MascaraSnake

    Fixed "Floor Touch: All Players" doesn't check player count

    Fixed here: https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1668
  2. MascaraSnake

    Mystic removal discussion - The good and the bad

    What you make of the log is up to you. I merely posted the context because without it, it looks like he's suggesting that the word isn't offensive, or shouldn't be considered offensive. No argument there, although I will note there were many other people involved in that conversation who said...
  3. MascaraSnake

    Mystic removal discussion - The good and the bad

    If we're going into quote mining now, I guess someone will have to supply the context (full disclosure: I removed unrelated lines that were posted in between. This was a public conversation, so you can look up the entire thing yourself if you feel like it): And to just make it extra clear...
  4. MascaraSnake

    Mystic removal discussion - The good and the bad

    I put "toxic presences" in quotation marks because it was a verbatim quote from softchassis' post. It was not intended to be sarcastic. Gaslighting means "manipulating people into questioning their own perception of reality". It's a really fucked up thing to do. Are you sure that's something...
  5. MascaraSnake

    Mystic removal discussion - The good and the bad

    On the flipside, the fact that several team members decided to leave as a direct result of this might suggest that things are not that cut and dry. An impression is being created here that Mystic, Rob and Prime 2.0 were "toxic presences" in the dev team and therefore had to be removed. It's...
  6. MascaraSnake

    [Open Assets] Zone Builder

    Thank you for the kind words. I don't think it would be appropriate to go into detail here, but I assure you that I didn't make this decision lightly. It has nothing to do with being discouraged about a lack of progress. Things were making great progress. But unfortunately I no longer feel...
  7. MascaraSnake

    [Open Assets] Zone Builder

    That was indeed the reason. But I'm not working on UDMF anymore either.
  8. MascaraSnake

    [Open Assets] Zone Builder

    I have stopped maintaining Zone Builder. Please refrain from making feature requests in the future. The source code is archived at http://git.magicalgirl.moe/MascaraSnake/ZoneBuilder. If anyone wants to pick up the project, feel free to do so.
  9. MascaraSnake

    All vanilla characters need their super form.

    This has been discussed at length in this thread: https://mb.srb2.org/showthread.php?t=45747 And we're not going to go over all of that again.
  10. MascaraSnake

    biggest srb2 2.2 map

    In terms of the amount of data, it's CEZ2. In 2.2.2, it has about 43000 sidedefs, which is 65% of the sidedef limit. In 2.2.0, before we removed some of the unused and unfinished sections, it was closer to 50000 sidedefs, or about 75% of the overall limit. So in a very real sense, it's not...
  11. MascaraSnake

    [Open Assets] Zone Builder

    I finally got around to making some much-needed adjustments to the 2.2 config, such as adding two missing linedef types and adjusting a bunch of flag labels. You can download the updated config from the opening post.
  12. MascaraSnake

    Making Zone Builder multiplatform -- is it possible?

    Here you go: https://www.dropbox.com/s/wrsd87m9uma8oq6/SRB2%20Workbench.zip?dl=0
  13. MascaraSnake

    Making Zone Builder multiplatform -- is it possible?

    Zone Builder is a clone of GZDoom Builder with some fairly superficial edits for better SRB2 support. Being dependent on DirectX, WinForms and .NET is something it inherits from GZDB, and I have neither the time nor the knowledge to change this. Recently, the people who were keeping GZDB...
  14. MascaraSnake

    The ACZ2 Museum - old pre-2.2 content

    Don't worry. This won't be the last you see of the hang gliders.
  15. MascaraSnake

    2.1 Talk

    That's not correct. Work on the DSZ remake was started during 2.1 development, but it only got as far as (some of?) the textures and one incomplete act. Parts of that act were later cannibalized for what is now DSZ2, but the rest was made after 2.1's release. Yes. It was still very buggy in...
  16. MascaraSnake

    Why can only Sonic and Metal turn super?

    Mystic didn't say "the people who are not posting in this thread are happy with how things are". He said "the people who are happy with how things are are not posting in this thread".
  17. MascaraSnake

    How would you rate the official levels? - Part four!

    Yes, it's this thread again. Now that 2.2 has been out for three weeks and you've had time to collect your thoughts, it's time for you to tell us what you think of the official levels. Rate on whatever scale you want (or not at all), comment on as many or as few stages as you feel like, but most...
  18. MascaraSnake

    [Open Assets] Zone Builder

    2.2.0 already has support for using textures in place of flats. It's the other way around (using flats in place of textures) that had been missing so far. Yes. I haven't gotten around to updating ZB yet, so they display incorrectly in Visual Mode. The wiki page has already been updated...
  19. MascaraSnake

    [Open Assets] Zone Builder

    ...sometimes if you wait long enough, problems solve themselves. Jimita just added support for using flats as textures, so this will be moot come 2.2.1.
  20. MascaraSnake

    [Open Assets] Zone Builder

    Okay, I see how the changelog might be misleading. ZB only supports PK3s as resource files, not as map files. The reason is that is has support for reading PK3 files (which are really just ZIPs in disguise), but not for writing them. So even if you could open a map in a PK3, you wouldn't be able...
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