Bean the Dynamite explodes into SRB2!
While he can't jump on enemies to deal damage, he can use a variety of explosives such as bombs, or three bombs (whoa!) and propel himself using their explosions! These can be thrown on the ground or in the air by tapping spin, or by double jumping with a...
He's here. He's queer. He's almost 10 years old. (And he's got a blend PNG!)
(MD2.dat entry: SONIC PLAY.MD2 3.2 0.0)
So I got permission from SSNTails almost a whole year ago to do this and I never got around to releasing it, but here it is now. An updated version of this ol' guy.
I've been working on a character and I want to make a lua script that allows you to use the spin button to shoot projectiles (kinda like Megaman). How do I do that?
EDIT: Welp nevermind, I figured it out myself. Can a mod lock this topic please?
I've been around for almost 8 years, kinda popping in and out now and then, becoming more active especially with major updates like 2.1 coming around. I used to call myself "sonic fan2000" which was a terrible name and I really had to change it so I had it changed to Terra. I also used to make...
So while in the middle of testing an MD2 model I came across this strange bug(?) with a translucent texture.
Firstly, it doesn't work.
But suddenly, out of nowhere it will start working.
But then it fluctuates between the two at random intervals, but it causes the texture to become a different...
What I meant was to make the AA less prominent on the top of the sprite to prevent it from looking like pillow shading, as one other user mentioned. From the sprite you just posted, it's definitely looking much better, but I think there is too much AA at the top.
You could add on some more details (spikes, robotic parts, screws, whatever) and have some sort of highlight toward the top of the sprite and also lessen the AA. You could also make the feet look a little less like two rectangles, perhaps you could round them out a little more. Otherwise, it's...
I've found that using the elegy of emptiness creates these errors if using it as Silver while in your transformed state:
I am unsure if it is a bug with Silver, the ocarina or both.
What you've shown so far looks good, but I agree with Icefox. Adding new paths will make the layout more interesting and less simple. You could also make that large open area a little less empty. Still a good job nonetheless.
In Pipe Towers, when bouncing on one of these mushroom things you will stop, no matter how high you have bounced, if you land a bit too much off the center.
I came across this weird bug where if you switch to any team in CTF (untested in other gamemodes) and respawn, then switch back to spectators, a message will say "[PLAYER] fell into a bottomless pit," followed by the usual message of switching to spectators, as you then fly up indefinitely until...
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