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  1. Senku Niola

    Roach's endless sprite parade

    Good while of editing, that is all. EDIT: Alt version.
  2. Senku Niola

    Suggestions

    Don't worry, cyan/teal is fixed already.
  3. Senku Niola

    [Open Assets] Time

    I broke it.
  4. Senku Niola

    Suggestions

    What if we went for the whole 1 special stage per zone. First time you go to the special stage of that zone and you get the emerald, if you don't have the emerald when you go back to the same zone's special stage from collecting another token you get another try, otherwise it's a bonus stage...
  5. Senku Niola

    SOC doesn't accept symbols

    SPRITEFRAME = wont accept symbols but accepts numbers and letters. Simple as this. Objects like players and invincibility sparkles use symbols for their sprites so it should be compatible for custom stuff too without needing to use numbers.
  6. Senku Niola

    Suggestions

    Please can we redo Ability2 completely, the current way it works is ick. What I suggest is: 0 = CA2_None = No Spinjump, No Multi, No Spindash 1 = CA2_Spinjump = Spinjump, No Multi, No Spindash 2 = CA2_Spindash = No Spinjump, Spindash, No Multi 3 = CA2_Multiability = No Spinjump, No Spindash...
  7. Senku Niola

    Fixed Invincibility Sparkles Sprite Layering

    I dunno if this is a bug or not but I really feel like the layering of it shouldn't be the player in front of the sparkles but the sparkles to overlap the player instead when idle.
  8. Senku Niola

    Brak Eggman Boss inconsistent damage types

    Maybe SRB2 should bring in a bunch of elemental flags? MF_FIRE(which we have), MF_ELECTRICAL.. etc then there could be a search in the code for sector(water) damage matching object damage, fire flies into lava, keep going as if it wasn't water, but if it touches water, poof.
  9. Senku Niola

    Brak Eggman Boss inconsistent damage types

    2 small complaints here. 1. The lava isn't actually fire damage type lava like every other lava in the game. 2. Brak's flamethrower also isn't fire damage. I want to question the electricity sparks doing electrical damage, but I have no way to check it currently.
  10. Senku Niola

    Jeck Jims' Highpoly MD2s

    I still wish there was a way to incorporate the ability to put the material file in a wad so the character can change colors but not be limited to using the material for changing say the eyes or mouth expression.. I wonder if it would be possible to insert just a bunch of lumps of the material...
  11. Senku Niola

    Suggestions

    Swimming still continues to use only 2 ability frames, please boost it to use all 6.
  12. Senku Niola

    Lua Player Weapon Delay

    Sorry to repost, but it just triggered another problem. It's affecting ALL rings, they all have the same firerate now, I was trying to make it so it would make all the rings take their original delays and slow them down the same percentage or so. EDIT: Nevermind found the issue, it was cause I...
  13. Senku Niola

    Brak Eggman v2 (brakeggman.wad)

    You still didn't change the walking sound around to like I suggested. Using the non-springy sounding one for normal walking for both feet, and when he has 0 rings he'd use the current walking sounds he does springy for one, normal for the other, heck throw in the sparks from the final boss when...
  14. Senku Niola

    Suggestions

    Split Thok sound and Ring throw sound. These two sounds still share the exact same sound so if you set your Thok sound to say the armageddon shield sound, you'll get armageddon ring slinging as well. It'd be nice if these were actually split.
  15. Senku Niola

    [Not a bug] Thoksound Red Ring Sound

    These two sounds still share the exact same sound so if you set your Thok sound to say the armageddon shield sound, you'll get armageddon ring slinging as well. It'd be nice if these were actually split. This is both considered a bug and a suggestion to me.
  16. Senku Niola

    Lua Player Weapon Delay

    MobjThinker actually and I'll try your idea out, still not fully used to lua yet.. EDIT: Ok, yeah that did work..though why did it used to work in older builds of 2.1 and now in the released one it was doing this?
  17. Senku Niola

    Lua Player Weapon Delay

    Back during the various builds of 2.1 I had this working just fine, but once 2.1 released I can't seem to make this work right anymore. My specific problem is that player.weapondelay = x just wont work; I'm trying to make the weapon delay longer so I tried 6*$1/4 and that didn't work it made me...
  18. Senku Niola

    Suggestions

    I believe SRB2 would literally need to reload the exe itself for that unless it somehow rendered a black screen for the time it's loading everything or something.
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