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  • Users: whee1
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  1. whee1

    Hyper Forms

    s3sonic's hyper ability can be aimed upwards its kinda like chaos snap in sirthoksalot's interpretation
  2. whee1

    What changes do you want in 2.2.14?

    you can use jump to trigger twinspin so the shields really dont matter wether im in the sugoi build or the 2.2.13 we have today
  3. whee1

    SUGOI

    oops its no longer a .14 nightly its a .13 now keep the launcher from the 1.0a update and put the new debug and dat.bak 1716166565 ACTIVATING SOFTWARE MODE 1716166592 it still crased :(
  4. whee1

    [Open Assets] Chrispy's Arcade

    chrispy its an emergency! sugoi was ported BUT THE BOULDER SHIELD FAILED
  5. whee1

    What changes do you want in 2.2.14?

    soon all the modded characters will be changed to be able to use shields with the advent of the separate shield button.
  6. whee1

    What changes do you want in 2.2.14?

    i was more so going for letting nospin chars take spin shortcuts to lessen the softlock chance when i thought of the shield ability as i got inazuma stuck on a long journey's end Teleporter 15
  7. whee1

    What changes do you want in 2.2.14?

    since the shield ability is separating from spin: pity shield allowing aerial recurl and roll for nospins and another extension to gfz1 and mayber wall gravity for some really confusing mk8 esque design shenanigans
  8. whee1

    SUGOI

    id prefer to move shield ability in where spin usually is for ogs LSHIFT i have my spin mapped to lmb rn LALT is a wierd key
  9. whee1

    SUGOI

    CONGRATULATIONS! modded chars dont conflict with shields ^_^ 1716053579 inazuma is strong against egg lightshow lasers dont hurt him the outer ones, not the barrier
  10. whee1

    SUGOI

    ok bois everytime you complete garanz or final tower (normal boss) you will be sigged out of the game and must reload and pray that it sends you to the next lobby instead of the current one
  11. whee1

    SUGOI

    THAT FUDGEING SIG nal SEG ment V iolation is messing w my canyon too much im gonna be honest also theres an issue with one last goodbye... im on top of the first two platforms ALL THE REST OF THEM ARE INVISIBLE AND REFUSE TO BUDGE
  12. whee1

    SUGOI

    ok so put the three new files in a folder together alone UNZIP 001 with 7zip and dump the files in the resulting file where your vanilla srb2 launcher is located
  13. whee1

    SUGOI

    oh FUDGE CANYON >:# (lol a stage name joke)
  14. whee1

    SUGOI

    that was a question for S A L T
  15. whee1

    SUGOI

    are all 3 intentionally supposed to be bundled together? you could split them back into separate map packs and then port the kimokawaiii speed shoes/invincibility/1upjingle/stageclear music to sugoi and subarashii. but thats just a theory
  16. whee1

    SUGOI

    it contains kimokawaiii and subarashii on it still split them back into three separate games and once you have patched out all the bugs in all of them maybe then the full trilogy will work. . . sorry im just trying to manipulate my bootleggy savefile to get a cleared silverhorn duo save...
  17. whee1

    SUGOI

    i opened a complete save and ended up able to select the subarashii and kimokawaiii campaigns early XD 1715992898 the subarashii special stages and shadow's shop should have an area in all of the hubs (yes kimo has 2 of them so its 4 not 3) 1715993295 why is silver shooting turret beams and...
  18. whee1

    SUGOI

    HOLY SHINX IM PLAYING AURORA ATOLL 3 YOU CAN ACTUALLY PLAY KIMOand SUBA IF YOU BEAT SUGOI 100% NOW I CAN GET MY REVENGE ON SHADOW OF ANIME EYE SONIC (i call him shadow of sugoinic) uhh is that a spoiler btw?
  19. whee1

    SUGOI

    i got some dialog made specifically for deltachars x subarashii reasons
  20. whee1

    SUGOI

    cant wait for the sequel in 1-3 years so i can bash dio with extralife... oh wait i have a working port off of a multiplayer server i can wait for the official... enjoy your tacos and dont get roasted in the ravine one question: how hard do you think kimo will be? 1715986551 quick tip for...
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