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  • Users: indev
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  1. indev

    [Open Assets] Grapple points

    indev updated Graple points with a new update entry: Major update Read the rest of this update entry...
  2. indev

    [Open Assets] Grapple points - Major update

    The script was refactored, with improved way of customization. Look into GrappleExample.pk3 for reference. Note that this is breaking update, so any maps that have previous "grapling" lua's will need to be changed in order to use this version. This is not required though, new version will not...
  3. indev

    [Open Assets] BoostStack

    Still doesn't work. Maybe mb having problems with uploads rn? In any case, thank you, i'll try to upload gifs later 1694851512 Hm looks like my gifs were corrupted, made few new, they are working fine
  4. indev

    [Open Assets] BoostStack

    indev submitted a new resource: BoostStack - Addon that adds boost stacking mechannic Read more about this resource...
  5. indev

    [Open Assets] BoostStack 1.0

    This addon adds boost stacking mechanic into the game, and also an API for using in other custom boosts.
  6. indev

    [Open Assets] Appearance

    indev updated Appearance with a new update entry: Version 1.1 Read the rest of this update entry...
  7. indev

    [Open Assets] Appearance - Version 1.1

    Signposts now change sprite too. Thanks Adsonic for pointing at this :)
  8. indev

    [Open Assets] Appearance

    indev submitted a new resource: Appearance - Add different sprite variants for existing skins Read more about this resource...
  9. indev

    [Open Assets] Appearance 1.1

    Important notice: sprite for sonic 3 in KL_Sonic3Appearance is taken from Tweechie's character pack (see https://mb.srb2.org/addons/tweechies-unrelated-characters-pack-newcomers-s3-k-sonic-2-0.3884/), i received permission to use it. So, while KL_Appearance is reusable, KL_Sonic3Appearance is...
  10. indev

    [Open Assets] Character Dub API

    Yes that's good idea, would add that in next update (if i will not forget 💀). I will update it soon (i will also need to downgrade current algorithm cuz after actual playtest it didn't work well)
  11. indev

    [Open Assets] Character Dub API - Synch hotfix

    Fix synch failure bug
  12. indev

    [Open Assets] Character Dub API

    indev updated Character Dub API with a new update entry: Synch hotfix Read the rest of this update entry...
  13. indev

    [Open Assets] Character Dub API

    indev updated Character Dub API with a new update entry: 2.1 Read the rest of this update entry...
  14. indev

    [Open Assets] Character Dub API - 2.1

    sfx_s1c9 and sfx_slip should no longer play when "hit em" or "hurt" sound is played Fix spb sound warning Fix attack sounds being played when holding orbinaut/banana/jawz and one of those items gets hit Fix attack sound not playing when using thunder shield Fix hurt sound not playing when player...
  15. indev

    [Open Assets] Character Dub API

    indev updated Character Dub API with a new update entry: Logic rework Read the rest of this update entry...
  16. indev

    [Open Assets] Character Dub API - Logic rework

    Logic has been totally reworked, now instead of replacing sounds dub makes kart not use any default voices at all and handles that itself. So, dub_soundoffhack is not needed anymore Add DUB_XRegisterDub, which is new extra way for adding dub that allows custom entries such as: spb - line played...
  17. indev

    [Open Assets] Grapple points

    indev updated Graple points with a new update entry: Boss Waypoints Read the rest of this update entry...
  18. indev

    [Open Assets] Grapple points - Boss Waypoints

    Add boss waypoints on map so race positions should work more or less correctly now (didn't know boss waypoints were a thing until recently)
  19. indev

    [Open Assets] Character Dub API

    indev updated Character Dub API with a new update entry: Multiple sound entries Read the rest of this update entry...
  20. indev

    [Open Assets] Character Dub API - Multiple sound entries

    There can be multiple sound replacements specified for single skin sound. For that, instead of one string with sound name there can be array of such strings. Example: {"sfx_mydub1", "sfx_mydub2", "sfx_mydub3"} Flags SF_X8AWAYSOUND and SF_NOINTERRUPT are applied to gloat sounds Skin name...
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