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  1. SpaceKGreen

    A couple of A_RemoteAction questions

    I've been getting... ideas, recently, and there are some things I'd like to know before I start. 1. When using A_RemoteAction, does setting Var1 to -1 cause it to only affect the object's target? Mostly I'm asking this because from what the wiki says, I'm assuming setting it to 1 would cause...
  2. SpaceKGreen

    Soonata

    Name: Soonata G. Foresta Age: 23 Despite her imposing look and a strong sense of morality, give her a chance and Soonata will talk your ears off. With her family heirlooms, the Forest Bow and the Goggles that act as a second pair of eyes, she's able to nail the heart of any problem, monstrous...
  3. SpaceKGreen

    Soc screwing up in wierd ways

    So I have this idea for a thokitem soc that I'm messing around with. An object would spawn, fire a missile, and then disappear. First, I tried setting A_CapeChase for a split second to make the object match the character's angle. That worked, but the subsequent firing action, A_FireShot...
  4. SpaceKGreen

    Multiple characters in a single WAD?

    Theoretically*, is it possible? *by theoretically, I mean that one of my characters is associated with three others and being able to combine them later into a single wad for convenience would be neat.
  5. SpaceKGreen

    Yattana

    Name: Yattana B. Glaive Age: 22 Leader of the Chromafox group, she's loud, brash, and a party animal. With a hearty and infectious laugh, not to mention a great skill with her family heirloom Glaive, she spearheads their constant search for treasure and a certain individual. Beware if she...
  6. SpaceKGreen

    Fixed Transparent Character Prefcolor/Sprite reversion

    Only noticeable on certain character WADs, but if a character sprite has a base color other than green, and its prefcolor is different than that color (example, Espio uses blue for his color-changing areas, and his prefcolor is purple), they will revert to the sprite's base color when the sprite...
  7. SpaceKGreen

    Possible new character - Yattana

    So, while making Lari a playable SRB2 character, I discovered something during the process of capturing the images from Blender. Namely, during the touch-up of the sprites, I found that a colorramp effect I had applied to the armor ended up working a lot better than I thought it would (aside...
  8. SpaceKGreen

    Clarification of teleport effect 3

    Hope this is the right place to ask this... I've recently become aware of the silent teleport in ERZ2, after having first discovered a similar effect in SF94-Serv. So I looked up the Teleport Player linedef. I'm a little confused, though. The main thing I've noticed is that, as the article...
  9. SpaceKGreen

    File Already Open error when trying to make a new map

    So what with having a little more free time, I decided to try putting together a few small SRB2 maps. Having recently reformatted my laptop, I reinstalled SRB2 Doom Builder, got the SRB2 2.0 configuration file, and set up everything according to the instructions. However, I keep getting this...
  10. SpaceKGreen

    Lari Shadehunt

    Behold, Lari Shadehunt! My first actually completed character. It took a lot of arguing with XWE, Paint, and GIMP, but here we are. Finally. Feedback highly encouraged; I want to hear what you think of this character and how her sprites/gameplay could be improved, being as this is my first...
  11. SpaceKGreen

    Character - Lari Shadehunt

    So. A while ago, I was, shall we say, obsessed with Monster Hunter. One day, as I was reading various comics, I was struck by inspiration, namely, a thought of a pair of red and blue eyes followed by an evil little smile. Soon after, I remembered I had some old Phantasy Star Online...
  12. SpaceKGreen

    Invalid HOM in ERZ2

    Made a search, didn't find anything. Hope it isn't being picky or anything, but I don't remember seeing this before the current version of SRB2... Like I said, I don't remember seeing it there in previous versions, and that's one of my favorite areas to mess around. And I'm pretty sure it...
  13. SpaceKGreen

    Light Block errors

    I'm sure you've all seen those death pits in ACZ and ERZ and how they gradually darken as you approach the point of death. I've been trying to get something similar in my current project, but... There are two Light Block FOF's down there, one with a light level of 128 and one with a light...
  14. SpaceKGreen

    Flat Replacement Error

    Not sure which help this one would fall under, so yeah. I have a... project I'm working on, and I had recolored a couple of existing flats (and corresponding walls) to have more vivid colors. I placed them in the test wad, between F_START and F_END, and when I opened up Doom Builder, they...
  15. SpaceKGreen

    Possible New Character - Myles

    So I've had a lot on my plate recently... not just college, but so many ideas I haven't been able to act on any of them. But what with the release of SRB2 2.0, I may actually be getting around to making new stuff, possibly a race level based off Castle de Space, and possibly even a proper...
  16. SpaceKGreen

    Source code editing starter

    I hope I didn't miss anything in the wiki or on the boards for this one... and I also hope this is the right forum. Anyways, I started looking at the source code after I read about a way to reactivate Chaos mode. I've seen plenty of... #ifdef CHAOSISNOTDEADYET ... in the code, but I can't...
  17. SpaceKGreen

    Castle de Space 2.0, in progress.

    Remember me? So recently, in a combination of boredom and a need for random inspiration, I went back to an old map I made but had never truly finished. Castle de Space. The first map I made that wasn't a minor experiment with random builder features. The only thing I've released that wasn't...
  18. SpaceKGreen

    Castle de Space Beta! (Possible 56K problems)

    ololz ths is my 1rst map nd if u dont like dun dl *SHOT* Ahem. Behold! Castle de Space, first beta. Although everything's in place, I still need to fix up last details, and this is where I ask you, the community, to help. I cannot netgame. As such, there may be flaws in this map that may...
  19. SpaceKGreen

    Devilhopper Death Ring!

    Just a couple of stupid SOCs I whipped up while bored. Fire a red ring and see what happens. (No screens, sadly. Screens just don't show the evil in these SOCs.) First, the original Devilhopper. LINK Next, a modification, the Devilflyer. LINK Enjoy. Or cuss at me. Whatever. SLIGHT...
  20. SpaceKGreen

    Building a Castle

    I've started working on a castle* level recently, and I was wondering if anyone here has any advice they can give on making it a good castle. Just general questions, like, should I include a courtyard? What sort of stuff could I include as anti-roleplay devices**? Stuff like that. And a link...
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