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  1. GemEarthBrandon

    Teleporting items.

    How do you telepoert bosses like the Egg-Mobile besides yourself?
  2. GemEarthBrandon

    About SSNTails nickname.

    I do find this topic kind of stupid but don't mind me though, im just always bored. Anyways; What do you think the SSN in SSNTails stands for? Someone told me on the netgame: Super Sayian Nerd.
  3. GemEarthBrandon

    Splitting music files.

    How do you split/seperate music files into 2 or more like spltting a video in Windows Movie Maker? Any suggestions?
  4. GemEarthBrandon

    Your favorite SRB2 tunes.

    Well, I enjoy all the music I hear in SRB2 but whats your favorite tunes.
  5. GemEarthBrandon

    GemPlanet Final Version.

    Gemmy is finally back online. I seemed to be away for a long time which made my progress of GemPlanet got really far. I didnt feel like uploading and posting multiple screenshots so I made and uploaded a video showing multiple levels I worked on. Note: I did have a problem with fraps so a few...
  6. GemEarthBrandon

    EXE files.

    How do you edit EXE files?
  7. GemEarthBrandon

    Help with making sprites(Robo-fishes)

    Ok this time I need help making sprites. Im making a water level where I want robo fishes to chase the player. but it looks werid. http://i270.photobucket.com/albums/jj85/DarkSayianphotos/srb20000-4.png When the fish chases you, it dosent faces at you, it faces sideways. I need a few...
  8. GemEarthBrandon

    Sky image errors.

    How do I prevent sky images from getting a segment violation in a level?
  9. GemEarthBrandon

    srb2 staff.

    Who are you guys favorite srb2 admins/moders/staff members?
  10. GemEarthBrandon

    Help with map numbers.

    I understand that MAPA0 = MAP100 and MAPA1 = MAP101 but I need to know what number is MAPGA. The 0, 1, and A digits sort of getting me confused. Anyone knows?
  11. GemEarthBrandon

    Upside down crushers.

    I need to know how to make the crushers go from floor to ceiling instead from ceiling to floor. Any ideas?
  12. GemEarthBrandon

    Boss actions.

    I want to increase the challenge on every boss level and I need to know how to get the boss to fire rapid shots.
  13. GemEarthBrandon

    GemPlanet

    Ok this is a demo of GemPlanet. I just need to see where my level designing skills are so try it out. 8 levels, 1 boss level, emeralds are hidden in levels and don't ask for screenshots either, just look on editing section. Download: 64,097kb http://www.sendspace.com/file/6wwwgw Download...
  14. GemEarthBrandon

    TriopolisTown.wad

    This is one of my levels for GemPlanet that I decided to upload. It's a scrapped level that will be no longer in GemPlanet after I make all 26 levels. Here is a screenshot. and here is the download link http://www.sendspace.com/file/5aakft Be sure to play this level in a netgame with me...
  15. GemEarthBrandon

    GemPlanet is almost done.

    I been working on alot of editing for this wad. Before I release it, I got to set up my own sky images. So wait patiently. As soon as I release this im gonna work on over 30 levels, but right now, only 9 will be available. A few examples.
  16. GemEarthBrandon

    3D to 2D views.

    How do you change from a 3D view to a 2D view in a level.
  17. GemEarthBrandon

    Changing skies/music in a level.

    I had a problem getting help on how to change skies in a level. I wasnt talking about level heading, I already knew how to do that. If you read more carefully, I said as in linedef executor. For people that want to know how to do it, this is how: Music: 1. Make 2 sectors, one outside your...
  18. GemEarthBrandon

    Music loop points.

    How do I make a loop point in the music lump?
  19. GemEarthBrandon

    Help with making sprites.

    Ok this time I need help making sprites. Im making a water level where I want robo fishes to chase the player. but it looks werid. When the fish chases you, it dosent faces at you, it faces sideways. I need a few sprites with robo fishes facing the player.
  20. GemEarthBrandon

    Another problem with floor patches.

    Why does the floor image looks like this instead of my 256x256 image?
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