I'm making a Sonic game based off of my OC (in my PFP), It's been worked on for a long time, and doing both that and Ace burnt me out.
In the meantime, I'll figure out what I want to do with Ace and make some sprites.
Version 0.1.1 has been released!
Changelog:
Improved collectibles thrown to the player.
Fixed shield position when flipped.
Improved Flame Dash and Cloud Surf trail.
Ace’s Bubble Jump won’t bounce off of pits and the sky.
Ace’s Jump Abilities uses different sprites.
Here's a showcase of Fist Slam, Shield, and The Health System: (First build release in almost an hour!)
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Here's the first build of Ace The Wizard:
Note: Levels with a lot of objects may have some lag.
I added a few things I should mention about the character's moveset: Ace has a shield that can deflect projectiles with a parry, and He has a unique health system that's akin to Spyro's (it can be turned off if you want to). The Shield isn't finished yet but when it does I'll be ready to release...
Thank you, I would appreciate some ideas to expand the character.
All the basic spells are based on Spyro's elemental breaths, that's why they all shoot out. The rocks can bounce off enemies so it can (if I can figure out) tally up a combo. The wind isn't an attack which makes it unique from...
Hi. This is my first character for SRB2.
Ace The Wizard
(This is one of the 2 sprites i made of him so far)
This character is inspired by Spyro The Dragon and Crash Bandicoot (but mostly Spyro The Dragon).
He uses the 4 elements (Earth, Water, Air & Fire) to attack enemies and move around...
I know little about code with SRB2 and Roblox Studio, but I still can't figure out how to code the things I want to add.
I'm trying to figure out how to: Code Abilities, Make Mobj, etc.
If you know proper scripting then let me know.
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