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  1. V

    Sapphire Falls Zone: Can't climb down from the top of the pillar

    subj. Nothing to say more expect that it happens on all sides of this pillar.
  2. V

    [Linux x64] Having more than 18 chars in the player name crashes the game

    SRB2 was compiled by myself from the source code from Github on Manjaro 18.1.5 Juhraya. Doesn't seem to happen with SRB2 for Windows, haven't tested with other ports/architectures. $name "t123456789ABCDEFGH" *Sonic renamed to t123456789ABCDEFGH $name "t123456789ABCDEFGHJ" *** stack smashing...
  3. V

    [SDL] F11 and F12 keys are recognized as NUMLOCK and SCROLLLOCK

    As a result, spectating other players is not possible even when those keys are unbound.
  4. V

    Fixed (SDL2) MOUSE4 and MOUSE5 are recognized as PAUSE/BREAK button

    As the title says. This bug is present since when SDL2 build was introduced. (http://mb.srb2.org/showthread.php?p=756785#post756785) Does not happen in srb2dd.exe
  5. V

    Bounce rings can get stuck when achieving very high speed

    Maybe you know about this bug because it seems to be very old, but nobody has reported it yet. Can be reproduced in tight rooms, especially in Desolate Twilight Zone under the Scatter cliff room.
  6. V

    Fixed Strange wall collision detection near the end of DSZ2

    10mb GIF here DEVMODE enabled for showing up coordinates.
  7. V

    Whirlwind Shield jump with Knuckles is low... Is it intentional?

    As you can see in this video below, Sonic jumps a lot higher than Knuckles using the shield even almost at the same height. For example, there's a gimmick in Desolate Twilight Zone where Sonic can access floating island with speed thok (easy method) or spindash (difficult one). But for Knuckles...
  8. V

    Changing teams makes the game not to spawn a basic shield for you

    Always happens in every team based gametype. https://dl.dropboxusercontent.com/u/43450951/srb20001.gif - 8Mb GIF
  9. V

    Fixed Knuckles can't start climibing the wall if pushable thing is under him.

    Subj. https://dl.dropboxusercontent.com/u/43450951/srb20000.gif - 13.mb GIF EDIT: It seems that it occurs with every solid thing like monitors, players, etc.
  10. V

    Is possible to run SRB2 with Direct 3D render?

    I've found r_d3d.dll and binkw32.dll. If i run SRB2 with D3D, it'll show an error: Is it possible to run 1.09.4 in D3D? Will it be supported in 1.1?
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