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  1. PixL

    SRB2's assets & intellectual property

    I am currently trying to research which exact parts of SRB2's assets (as of writing v2.2.11) do and don't infringe on the intellectual property of SEGA, Nintendo, etc.. Since I expect this to be a long-term discussion, I've opened this thread to keep track of our findings. If you happen to know...
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