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  1. SRB2SuperSonic

    Final Demo v1.09.4 Ported

    How are you gonna handle the Christmas levels? Make them separate levels accessible in the secrets menu? As for the Easter eggs, I think you can just skin them as emblems since that was basically what they were anyway.
  2. SRB2SuperSonic

    [Open Assets] SRB2 v2.0 in 2.2

    If you plan to do another major update to the mod, perhaps you could incorporate this mod into here. It accurately recreates some of the character features from Final Demo v1.09.4 and v2.0, such as how Knuckles' glide works, and it comes with it's own recreation of v2.0's HUD. Personally, I...
  3. SRB2SuperSonic

    Final Demo v1.09.4 Ported

    If it'll be a true port, will you also replicate the date-activated secrets from the Final Demos? i.e. the Christmas levels, Easter egg hunt, and April Fools Day intro. Also, I think everybody overlooks this, but Spring Hill Zone was affected by Christmas mode during the Final Demo days if you...
  4. SRB2SuperSonic

    Trip the Sungazer

    Where can I find Trip's Super music on it's own? Because I want to say that that is an incredible remix and it's a shame I can't listen to it anywhere else.
  5. SRB2SuperSonic

    Sage

    Any particular reason v2.2.15 is required to play this? I can't access that version due to still using mobile versions, and so far, there isn't a stable release of v2.2.15 for mobile devices.
  6. SRB2SuperSonic

    [Open Assets] Sonic Adventure DX (Legacy)

    Oh. Okay. Still, if you want to include that sound effect addon in v4, you can. And a question I have for v4, do you plan on including a way to collect the Chaos Emeralds?
  7. SRB2SuperSonic

    1.09.4 Light Dash port

    Seriously? Is it that hard for people on the Internet to not groom children?
  8. SRB2SuperSonic

    [Open Assets] Sonic Adventure DX (Legacy)

    I couldn't help but feel the sound effects included here could be removed to save some space for the next update. Of course, keep the necessary ones, like the jump sound for Big, but the others can be removed. Though, if you still want sound effects from SA1, I made a separate file for that...
  9. SRB2SuperSonic

    1.09.4 Light Dash port

    Did... Did they just get banned?
  10. SRB2SuperSonic

    SRB2 Sonic Frontiers Adaptation Project v3.1 (Chaos Island Update)

    I don't know if it's because I'm still playing on v2.2.13 due to v2.2.15 being unavailable on mobile devices, but the sky textures on the islands are broken, yet they're just fine in cyberspace levels.
  11. SRB2SuperSonic

    [Open Assets] Knuckles dig

    Well, in that case, I'm just gonna keep using v1.
  12. SRB2SuperSonic

    [Open Assets] Knuckles dig

    Couldn't help but notice that the update just completely breaks every enemy in the game. They all stop moving, they can't even hurt you, yet you can still pop them. Is there any way at all around that? No other mods were enabled, but I am still using v2.2.13 since I don't have a PC, so if...
  13. SRB2SuperSonic

    2.1 Levels

    MIDIMan updated the assets of his you used here again. The monitors got better UDMF support and the bosses got some bugfixes like the flashing when damaged being fixed. Probably a good idea to update the bosses anyway because the jet flames on the Egg Mobile and Egg Slimer don't load at all...
  14. SRB2SuperSonic

    Reveries

    What's SRB2Classic? I've never heard of that until now.
  15. SRB2SuperSonic

    SRB2 v2.2.15 Patch Release

    There were a few updates that didn't even last a day before being replaced. v2.1.13 was a prime example.
  16. SRB2SuperSonic

    SRB2 v2.2.15 Patch Release

    I didn't even use v2.2.14 yet and it was replaced within a little more than a week. Then again, stability is important with a game this big, so it makes sense why this happened. I'm glad the shield button was axed, though big bummer about Pipe Towers Zone. Are the other changes to v2.2.14 still...
  17. SRB2SuperSonic

    SRB2 v2.2.14 Patch Release

    I'm sure the code for Ringslinger will still be intact in the game. v2.1 only removed the Circuit rotation of maps; the functionality for the Circuit gamemode still exists in the game, so it's likely the same will apply to Ringslinger in v2.3.
  18. SRB2SuperSonic

    SRB2 v2.2.14 Patch Release

    It was removed for some reason, though I guess it's because it had a poor reputation already. I'm not gonna miss it. Or Techno Legacy Zone, either, since I can play SRB2 The Past if I wanted to play it anyway, assuming it'll work on v2.2.14 still. I haven't even played this update yet (still...
  19. SRB2SuperSonic

    2.3 Discussion

    You know what, you're right. But if it doesn't get in 2.3 people can always just mod it in.
  20. SRB2SuperSonic

    2.3 Discussion

    The popgun's already part of Fang's character. He's had it since Sonic the Fighters in '96. Then again, this energy blaster could be utilized environmentally in some cases, such as doing more damage to enemies and bosses, but other than that I don't see how this would work any different from...
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