i'm just wondering if i could end a level with a different exit, as in defeat boss - stuff opens - player goes there and exits level, for the sake of not abruptly throwing the player to a whole new different level theme without explanation *not slandering srb2's no-transition between levels...
I'm attempting to make a kind of really stupid strange map, and right now i'm stuck on a single problem
tricking the player into thinking the map itself is changing itself without needing obvious teleportation.
in simpler terms, make player teleport through rooms without letting them know...
hi making a personal mod for myself and i ended up bumping to an obstacle which are NPCs
can i make them? if yes then how (dumb the explanation to the point where a 3 year old with basic understanding of english can understand), if no then :dramahog:
i wanna try to just take a look at Sol...
ive suffered for a straight week and always ended up crying in my bed all because theres always a new problem with every single fix i do on my silly script
what am i doing wrong?:dramahog:
FREESLOT
MT_ATKPNT
S_ATKPNT
SPR_SPRK
Object MT_ATKPNT
MapThingNum = 3939
SpawnHealth = 9999
SpawnState...
hi, so i have been trying to make an object (enemy) that has 9999 health since its purpose is to be a homing attackable point but i just keep ending up with errors and just the funni red exclamation mark + it has one health + it disappears + the sprite does not load
this might be asking too...
hi so im planning a Sonic Unleashed inspired mod but there is one of the things that I can't seem to just somehow find a solution to
How do you make an object/sector that can be targeted by characters with homing attack but not break/explode/commit die?
now for second question is npcs
there...
hi so ill be kinda confusing here, but is there a way for a sector/object be recognized as a 'homing attackable' thing that characters can hit but not destroy/damage?
im trying to use Werehog's homing attack as a way of navigation in my personal map so...
(No idea how to post a question related to SRB2Builder so here I am)
I'm trying to make a map that has 2 exit points that leads you to two different maps/levels. One exit to return to previous level, and one to head to the next level.
But then I've only been tinkering and playing around with...
Alright so I had this thought for awhile now, I know that you can run in water with enough momentum but the thing is that it reminds me of the 06 water slide so I thought of why did nobody ever made a sprite for Sonic that appears when he "runs" on water? I'm sure that there is a line of code...
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