i'm just wondering if i could end a level with a different exit, as in defeat boss - stuff opens - player goes there and exits level, for the sake of not abruptly throwing the player to a whole new different level theme without explanation *not slandering srb2's no-transition between levels...
I'm attempting to make a kind of really stupid strange map, and right now i'm stuck on a single problem
tricking the player into thinking the map itself is changing itself without needing obvious teleportation.
in simpler terms, make player teleport through rooms without letting them know...
was there any sprites/showcases of modern using the new drift? (iirc someone said the generations drift got replaced by manual unleashed style drifting)
the pk3 contains the files that you need to make the asset work, so look its insides using slade and take them and put them inside your own pk3 (preferably since wad sucks)
hi making a personal mod for myself and i ended up bumping to an obstacle which are NPCs
can i make them? if yes then how (dumb the explanation to the point where a 3 year old with basic understanding of english can understand), if no then :dramahog:
i wanna try to just take a look at Sol...
that is what im doing but having kiryu kazuma himself literally flying all over greenflower is so out of place it makes me cackle everytime i play as him
and its just a wondering question that i needed out of my brain so i get to forget about this :worry:
i want the silly furball to start flying all over the map like kiryu does
yeah but i just kinda think they could just reuse kiryu's code and replace the sprites with werehog
will the tall dark angry and grumpy furball ever gain a secondary moveset where he becomes more combat oriented like Kiryu? don't wanna be that guy but my curiosity is killing me :devastation:
will the mod ever get a way to only trigger at certain levels that the creator cites since i kinda want to add this in my personal sonic unleashed mod to have day and night cycle in the hub worlds:threat:
ohhh
1679153234
its supposed to be just an object made for modern/werehog to aim and attack at so i didnt thought it needed any movement, guess i gotta need to read more especially since i literally just rush in without any plan
i patched all of them and the literal stem of my problems was line 13, i deleted it and now my new problem is making it not disappear and instead act as an enemy that doesnt move
ive suffered for a straight week and always ended up crying in my bed all because theres always a new problem with every single fix i do on my silly script
what am i doing wrong?:dramahog:
FREESLOT
MT_ATKPNT
S_ATKPNT
SPR_SPRK
Object MT_ATKPNT
MapThingNum = 3939
SpawnHealth = 9999
SpawnState...
hi, so i have been trying to make an object (enemy) that has 9999 health since its purpose is to be a homing attackable point but i just keep ending up with errors and just the funni red exclamation mark + it has one health + it disappears + the sprite does not load
this might be asking too...
hi so im planning a Sonic Unleashed inspired mod but there is one of the things that I can't seem to just somehow find a solution to
How do you make an object/sector that can be targeted by characters with homing attack but not break/explode/commit die?
now for second question is npcs
there...
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