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  1. temor

    [SRB2 ZB] about boss stages, specifically their exits?

    i'm just wondering if i could end a level with a different exit, as in defeat boss - stuff opens - player goes there and exits level, for the sake of not abruptly throwing the player to a whole new different level theme without explanation *not slandering srb2's no-transition between levels...
  2. temor

    [SRB2 ZB] Seamless teleportation?

    I'm attempting to make a kind of really stupid strange map, and right now i'm stuck on a single problem tricking the player into thinking the map itself is changing itself without needing obvious teleportation. in simpler terms, make player teleport through rooms without letting them know...
  3. temor

    Sonic X (X-Sonic) Progress

    i register x sonic and other x characters as adventure era characters so ADVENTURE SHADOW REAL?!?!??!?!/1/!!!?? :wow:
  4. temor

    Modern Sonic V5.12

    was there any sprites/showcases of modern using the new drift? (iirc someone said the generations drift got replaced by manual unleashed style drifting)
  5. temor

    [Open Assets] Halfpipe Utilities

    i uh, think you gotta learn how to make a proper map first before tackling loops buddy...:worry:
  6. temor

    [Open Assets] Sonic 2006 - Extended Port

    How do you guys use the mach speed lua? can't figure it how
  7. temor

    [Open Assets] Halfpipe Utilities

    the pk3 contains the files that you need to make the asset work, so look its insides using slade and take them and put them inside your own pk3 (preferably since wad sucks)
  8. temor

    [Open Assets] Escape Sequence

    https://wiki.srb2.org/wiki/Linedef_type_413
  9. temor

    Help with making interactable NPCs?

    hi making a personal mod for myself and i ended up bumping to an obstacle which are NPCs can i make them? if yes then how (dumb the explanation to the point where a 3 year old with basic understanding of english can understand), if no then :dramahog: i wanna try to just take a look at Sol...
  10. temor

    Dark.lua - The Edgy Alternative

    did u even read :shitsfree:
  11. temor

    The Werehog v2.3

    that is what im doing but having kiryu kazuma himself literally flying all over greenflower is so out of place it makes me cackle everytime i play as him and its just a wondering question that i needed out of my brain so i get to forget about this :worry:
  12. temor

    The Werehog v2.3

    i want the silly furball to start flying all over the map like kiryu does yeah but i just kinda think they could just reuse kiryu's code and replace the sprites with werehog
  13. temor

    The Werehog v2.3

    will the tall dark angry and grumpy furball ever gain a secondary moveset where he becomes more combat oriented like Kiryu? don't wanna be that guy but my curiosity is killing me :devastation:
  14. temor

    Day/Night Cycle

    will the mod ever get a way to only trigger at certain levels that the creator cites since i kinda want to add this in my personal sonic unleashed mod to have day and night cycle in the hub worlds:threat:
  15. temor

    New modern shadow working on !!!!

    is this still being worked on?
  16. temor

    help, please (making enemies)

    ohhh 1679153234 its supposed to be just an object made for modern/werehog to aim and attack at so i didnt thought it needed any movement, guess i gotta need to read more especially since i literally just rush in without any plan
  17. temor

    help, please (making enemies)

    i patched all of them and the literal stem of my problems was line 13, i deleted it and now my new problem is making it not disappear and instead act as an enemy that doesnt move
  18. temor

    help, please (making enemies)

    ive suffered for a straight week and always ended up crying in my bed all because theres always a new problem with every single fix i do on my silly script what am i doing wrong?:dramahog: FREESLOT MT_ATKPNT S_ATKPNT SPR_SPRK Object MT_ATKPNT MapThingNum = 3939 SpawnHealth = 9999 SpawnState...
  19. temor

    Help on making an enemy (kind-of??)

    hi, so i have been trying to make an object (enemy) that has 9999 health since its purpose is to be a homing attackable point but i just keep ending up with errors and just the funni red exclamation mark + it has one health + it disappears + the sprite does not load this might be asking too...
  20. temor

    Help on making 'hook' objects? + NPCS?

    hi so im planning a Sonic Unleashed inspired mod but there is one of the things that I can't seem to just somehow find a solution to How do you make an object/sector that can be targeted by characters with homing attack but not break/explode/commit die? now for second question is npcs there...
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