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  1. spearmint

    Modern Sonic V5.12

    is modern sonic supposed to curl up for both jumps or just the double jump, because for me, his jump animation is uncurled
  2. spearmint

    [Script] HORNMOD: CHAMPIONSHIP EDITION

    does anyone have a template for horn expansion mods? i have ogg files, but don't know how to write lua
  3. spearmint

    ICW Pack

    yep
  4. spearmint

    Jupirnier's Hangout Maps

    so I found the secret level in welistation and green valley, any hint's for the one in snow town?
  5. spearmint

    Riviera Pack

    thank you. literal life saver
  6. spearmint

    Riviera Pack

    so you mentioned a map id list. where can i find this list?
  7. spearmint

    Pizza Tower Pack _ The last major update

    also out of curiosity, is the "Lap 2" of crumbling tower supposed to end right after the pipe, or is that a glitch/ conflict with one of the mods I have?
  8. spearmint

    Kart bug reports thread

    Hi! I've been trying to host a server with custom tracks loaded, but anytime someone tries to join, MY game crashes saying the file doesn't exist. is there a way to fix this?
  9. spearmint

    [Open Assets] Sonic Robo Blast 2 the Past Version 2.0

    is there a way to open knothole base in the development maps hub? also, what's the best way to get emblems?
  10. spearmint

    MarioKart Revamp

    I've been having an issue. I've been trying to load this modpack, but I get an error saying the central directory is corrupt
  11. spearmint

    srb2 frontier <<canceled>>

    if you hit that spring in gif 2, you should be launched into the opposite wall, which will break
  12. spearmint

    Jupirnier's Hangout Maps

    these maps are pretty cool. one thing i noticed, however, is that the welistation (as far as I can find), is a one way dead end. am I missing something?
  13. spearmint

    Sonic Adventure 2 Battle 2.2 Port

    so, is the mod supposed to switch to sonic once I hit prison lane? Also I cant get past the start of eternal engine
  14. spearmint

    srb2 frontier <<canceled>>

    does anyone know where cyberspace 1-5 (chemical plant) is? I've found all the stages except for that one.
  15. spearmint

    [Open Assets] RingGro.lua

    i don't think the piece I sent is capable of being understood by the game on it's own. believe me, I've tried to reverse engineer it so I can expand it's functions. the problem is I have little to no knowledge of lua. I've never made a mod for anything before. what I've figured out has come from...
  16. spearmint

    [Open Assets] RingGro.lua

    wont quite work, this is a small piece of the code. if you just copy it into ringgrow, nothing will happen or work. what part of it is confusing you? I'd be happy to help.
  17. spearmint

    [Open Assets] RingGro.lua

    I could tell you what I did, and you could replicate it. just find this spot in the file (I left xelork's comments so it's easier to find) and change the values to what I've got. you can also change them as you see fit. player.destscale is the change in size, and ticrate is how frequently it...
  18. spearmint

    [Open Assets] RingGro.lua

    so, while I never ended up figuring out a revert command, I did kinda get the result I was looking for using a different mod I found. I can't seem to find it on the message board anymore, but there was a mod on here called the gigant-inator by xelork (link: here) it was a challenge mod that...
  19. spearmint

    Custom campaigns

    ok. thanks!
  20. spearmint

    Custom campaigns

    Hi! I'm wanting to string together multiple disconnected level mods and/or distribute them throughout the vanilla campaign. I've seen some servers do this, and was wondering how it worked, and how I could "hijack" the level load order? I don't really know how to script or write lua code (though...
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