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  1. Latius

    SRB2Kart

    Or, there is an unlock code for it.
  2. Latius

    [Open Assets] Daytona Kart (Version 1.8)

    With the news that Kart v2 is now Buttnic's Ring Racers, I am making plans to work on a version for that when it comes out. Just... ...Wait, where the heck is the test car? And why is Kart Rush's test bomb gone as well? And why is there a note by a certain IR regarding the fact that they need...
  3. Latius

    [Script] [V4.1] Wipezones

    Heh, I was looking through my projects, and I remember when I was intending to make Upsurge Survival (based on the modes in BallisticNG) in Kart, but as people have pointed out, it's so similar to WipeZones that in a sense, making it would mostly be a HUD alteration. True, there are between...
  4. Latius

    [Open Assets] KHBlast - Release Candidate 1.5.5

    Does that answer your question?
  5. Latius

    [Open Assets] KHBlast - Release Candidate 1.5.5

    That would be the latter - the generic character STR/MAG increase.
  6. Latius

    [Open Assets] KHBlast - Release Candidate 1.5.5

    Right now, it would require a Lua addon, because there are six tables that would need details added to: "healthdata" contains all the stats for a character's HP - a line of which would read like so: ["sonic"] = {22, 12, 5, 4, 40000}, This line (for Sonic) gives him the starting 22HP, the...
  7. Latius

    [Open Assets] Daytona Kart (Version 1.8)

    Yeah, I'm sure me and LunarRay can sort that out
  8. Latius

    [Open Assets] KHBlast - Release Candidate 1.5.5

    Each character has their own stats, but I can give the default values for a character that doesn't have their stats coded in naturally: HP starts at 20, and increases by 10 per Chaos Emerald, 10 per boss defeated, and 5 for every level up of 60,000 points. RP starts at 4, and increases by 1 per...
  9. Latius

    [Open Assets] KHBlast - Release Candidate 1.5.5

    There is, but... Right now, KHBlast is on indefinite hiatus.
  10. Latius

    [Open Assets] Daytona Kart (Version 1.8)

    This is a notification that after some consideration, I'm making DaytonaKart more of a joint project with LunarRay, partly due to real life issues and partly because working solo on this as I was in the past isn't exactly the most fun thing to do.
  11. Latius

    [Open Assets] Daytona Kart (Version 1.8)

    Just so you know, right now I'm waiting for Kart 2.0 to come out, because I know I'll have to adjust the code quite a bit for that, especially with the Position stuff and such. In fact, I may rewrite the code with some help to make it smoother.
  12. Latius

    [Open Assets] KHBlast - Release Candidate 1.5.5

    Technically, it can be, but some modification would need to be made. I will admit, I've yet to make it where a character could plug and play just yet.
  13. Latius

    Srb2 Riders for 2.2 Development Logs

    Indeed we do. And I'm going to drop this tibit - while we are doing things in more Riders-style, SRB2 will have a place in it. Speaking of...
  14. Latius

    Srb2 Riders for 2.2 Development Logs

    Given that the new HUD style is shown off, I will now share these concepts I had for the HUD, in order to show how it evolved over time. 1) This was the original HUD design I had, retaining the original style in a way. 2) This was one of the first redesigns I did, moving bits around to...
  15. Latius

    [Open Assets] Daytona Kart (Version 1.8)

    Latius updated Daytona Kart (Version 1.8) with a new update entry: V1.8 - the LunarRay/USA XRD Update Read the rest of this update entry...
  16. Latius

    [Open Assets] Daytona Kart (Version 1.8) - V1.8 - the LunarRay/USA XRD Update

    It's finally here. Version 1.8: This update features the specially made LRayMAX Hud Style, which takes inspiration from Outrun 2 and Sonic Riders, while keeping the speed and HP gauges from the BattleMania HUD style. This HUD style was released early to the LunarRay servers, as it was...
  17. Latius

    Srb2 Riders for 2.2 Development Logs

    Technically I'm more of the GUI Artist, but yeah.
  18. Latius

    Srb2 Riders for 2.2 Development Logs

    Not yet. We still need to get a few bits done before we give an early beta build to the masses.
  19. Latius

    Srb2 Riders for 2.2 Development Logs

    No thanks. We're making our own characters by scratch. But thanks for the offer.
  20. Latius

    Srb2 Riders for 2.2 Development Logs

    Thanks, D00D. 1618950873 In fact, we have plans for at least seven Gear Types, with more to potentially add as we get better and/or when we move to source code modifications.
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