Ah, that sucks. Well, you did add bot support for the race tracks so I'd love to try them out. I did remove mobjscale from the params for my personal use; I'll settle playing with a scaled-down map because I really wanted to play on a map that looks like it's from Doom for a long while.
Hey, I want to play on Entryway with bots but the bots drive at like, light speed, far far faster than any other battle map, and it causes them to clip through walls. What exactly is causing this issue?
I don't know what the progress is in that mod, but I've actually got Grand Metropolis Zone working with bots, and I want to extend map support for it, as I like playing in splitscreen with the bots myself and I wanted to play on more courses.
It's extremely easy to make maps work with bots. Map...
Pretty good as far as I can tell. It's the only way I could legally play Yoshi's Island really, and I also enjoyed Wario Land 4. Replayed Mario Kart: Super Circuit on it too.
Ech, I don't like portforwarding. I guess I can also try with Hamachi too.
1617130050
Oh by the way, I've played quite a bit of 50 lap sessions with a sister using Hamachi localhost.
The bots on the guests' side will do consistently worse than the host if the race is on far enough, and I'm...
The ear is jutting up a little too much. Look at how much space it takes up in the color splash sprite and compare it to your own. Look at how the bottom of the ear curves relative to the mustache.
Hi, I've been playing this game for a while and bots are a long-awaited update but I'm so glad this mod gave me something to tide over and I'm having a lot of fun with it.
Several thoughts:
Bots don't slow down while they are drifting. It's much noticeable on the Daytona Speedway track where...
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