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  1. C

    SRB2 Source Code

    *sigh* http://svnbook.red-bean.com/en/1.5/index.html Go learn something. Many things, actually.
  2. C

    SRB2 Source Code

    Ah, I see. Yeah, the Dev to C::B import was imperfect. I had no idea project files were in plaintext though; that makes my life easier! Think I'm good to go now, so thanks for the help; you folks are really on the ball. Kudos!
  3. C

    SRB2 Source Code

    Haha, I won't argue, but there's not much choice if you want things to run on Windows, much less cross-platform. It's a miracle we at least have MinGW. Religious beliefs aside, it's going well. After I realized I had to add a w to nasm.exe for it to be recognized >_>, all compiled, now I just...
  4. C

    SRB2 Source Code

    Heh. I'll take that as a "No, but since we don't get terrible many annoyingly clueless coders, I'll be glad to offer some advice." So, it appears I need Nasm, and possibly DirectX, as I seem to recall OGL support is on the way out (?). Meanwhile, since MSYS is bit unwieldy, I also imported...
  5. C

    SRB2 Source Code

    Yerm. Well that was an amusing read. Allow me to kill the party with an intelligent question: is there any kind of guide to compiling (with MinGW) beyond what's included in the readme? If not, I might begin spewing questions of my own. I'm checked out and good to go, just trying to get over the...
  6. C

    Building from SVN?

    Hey, Where can I find some help on getting a working SVN build? Can't find a shred of info on the site! Is the repository code still active? Thanks in advance.
  7. C

    SRB2 Wii

    Yeah :(
  8. C

    I learned a very important lesson today.

    Well, understand the source code first...that's a feat in itself...
  9. C

    Any other game developers here?

    C isn't optimal for game design these days. It was great a decade or so ago, when it was among the highest level around, and it still tends to render the most efficient final product (and as such is my personal favorite ^_^), but it is painfully slow to develop even a simple GUI, let alone...
  10. C

    Any other game developers here?

    Kind of a stupid question to ask, given the nature of the forums, but :roll: other than the SRB2 team, does anyone have any finished or near-finished projects they're willing to share? I'd love to try them out and swap ideas. IMO, homebrew games tend to be better than 95% of the commercial crap...
  11. C

    Who Uses The Mac Version of SRB2?

    Why won't it work on big-endian systems o.0? Oh, and In that case, I am your master.
  12. C

    Stuff NOT to put in the next version

    "Okay... The boss in THZ3 should stay... It's like a challenge to hit him... " Nah, it's a pain in the butt. There's a fine line between a challenge and a frustration and this crosses it IMO. Thing is, even if you know there's the danger of falling off and you take pains to aim carefully...
  13. C

    Easter eggs in GFZ2

    My buddy used a master save too, and he tired of SRB2 quite quickly :)
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