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  1. ERROR2401

    Neo Sonic

    super isn't implemented and won't ever be
  2. ERROR2401

    Drop Dash (Mania)

    I remember thinking that too, but got told that it doesn't by people who looked into the code. Although, in all (accurate) implementations, the slope that you land on with a drop dash seems to heavily affect the given speed. Landing on an uphill gives minimal speed while landing on a downhill...
  3. ERROR2401

    The Pizza Blast!

    I think the influence slopes have on momentum is a bit too strong. If you try to go up even a gentle slope, it's either very slow, or not going to work. 1706225547 also, parried a crushtacean and got erased from existence, and I keep levitating past walls after climbing them, and keep...
  4. ERROR2401

    Nick's Tower of Pizza Pack!

    while his walls were very sturdy, the sheer size of his ego allowed him to still have enough inertia to go right through those walls.
  5. ERROR2401

    Nick's Tower of Pizza Pack!

    I wonder, why does peppino seem to have higher gravity even on springs? I'm forced to use the wallclimb to get across the gap near the start of GFZ2, as the springs don't launch peppino far enough.
  6. ERROR2401

    The Chaotix

    I thought the squash and stretch was to kind of show how charged a jump is for when you release the jump button
  7. ERROR2401

    Kompackt Track Pack

    when the Power Plant map gets released, playing with SPB attack would be extremely fitting.
  8. ERROR2401

    [Open Assets] Pizza Time: Spice Runners!!

    "Pasta la Vista" the song was actually originally created for a lap 3, just for a little fun fact
  9. ERROR2401

    [Open Assets] Pizza Time: Spice Runners!!

    Wait, what do each of the gamemodes do differently from the normal mode, exactly? I'm especially curious about the black hole and bull modes.
  10. ERROR2401

    [Open Assets] Ova Sonic

    If this gets an update, will the wallclimb code be fixed so sonic doesn't stick to walls while weirdly conserving momentum even when not actually climbing them (and the spin button isn't held down either)? it's really jarring compared to any other character, and when you're trying to go through...
  11. ERROR2401

    Nick's Pizza Time / Pizza Time v2

    so basically with a "practice mode", like what spice runners has, the timer will be more of what would be a normal length as there would be no players chosen to be pizzaface waiting to move, instead of being extremely short so the player that was chosen to be pizzaface (if there was more than...
  12. ERROR2401

    Sonic X (X-Sonic) Progress

    Ooh, like the vanilla hyper easter egg if you go super with the godmode cheat on?
  13. ERROR2401

    The Chaotix

    I actually really like it when I randomly check on the message board and see a really fun surprise release like this one!
  14. ERROR2401

    Sonic X (X-Sonic) Progress

    I would think super dark would have to be an alternate version of super, rather than being objectively better, as it doesn't use infinite power from real chaos emeralds in the anime... It'd likely have to be good for fights, not so good for being invincible or going fast, with the same ring...
  15. ERROR2401

    [Open Assets] Piggybacking! Hop on your friend's back!

    reminds me of rain world jolly co-op.
  16. ERROR2401

    Ova Sonic progress thread

    it looks too much like vanilla sonic, imo reminds me of how altsonic looked waay too similar to vanilla sonic even with sprite changes
  17. ERROR2401

    [Open Assets] SRB2 (006)

    the randomly timed intervals would make it seem like a chaos edition mod themed around glitches. although, such a thing would actually be cool in my opinion.
  18. ERROR2401

    Ova Sonic progress thread

    I mean, BlueM said they wanted to be differentiated
  19. ERROR2401

    Ova Sonic progress thread

    the way you did the A1 looks like junio, though. the way it looked from the front in the actual anime was more distinguished from the junio front angle than what you did
  20. ERROR2401

    Official Level Design Collab 2023: Round 1

    has anyone been able to figure out where the 4th teleport spot is located? I noticed there were 4 at the starting area of the hub but the hub seems to stop at the robotnik temple thing in the cage area (3) with scrap brain zone and final(?) zone with no 4th teleport pad to be found.
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