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  • Users: Kaysakado
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  1. K

    Voting Thread

    Ranked from top to bottom. For SP I did a quick video (link once its uploaded...) of my second "playthroughs". Not true playthroughs, mostly just revisiting levels to get a quick refresher for myself, but may have some useful comments? Other divisions have some quick thoughts in spoiler boxes...
  2. K

    [Open Assets] Resource: Respawning objects and bustable FOF

    This script provides a framework to add respawning to arbitrary objects and crumbling FOFs, e.g., to make destructible but respawning terrain for MP maps. Inside the WAD are three lumps - LUA_RSPN, LUA_EXAM, and SOC_EXAM. LUA_RSPN is the one you want to put into your own add-on! The other two...
  3. K

    [Open Assets] Sendcolor: Players pick their own skincolors! (v7)

    This script lets any player send a custom skincolor to the server by using the SENDCOLOR command in the console. You can also download the skincolors uploaded by other players! You can define this color in a text file: sendcolor.txt, placed in the luafiles/client folder in your SRB2 folder. At...
  4. K

    [Open Assets] Battle2D + Meadow 2D - A New Form of Ringslinger and BattleMod

    The primary feature of this script is adding a mouse-controllable crosshair to 2D Ringslinger and Match - when enabled, your character will aim and act in the direction of the crosshair, regardless of your movement direction. By default, it is enabled when ringslinger is enabled, or when a...
  5. K

    Knuckles gets stuck and hyperspeed off wall conveyor in his THZ2 path

    I can't reproduce this consistently, not sure exactly what causes it. Upon clinging to the wall, I find Knuckles unable to move right, and when I jump off (with the spin key - doesn't seem to happen with the jump key?) Knuckles gets flung off very quickly. GIF + demo file attached
  6. K

    Amy can hit enemies while not in a spin state after going off a chain

    When Amy jumps off a CEZ Chain, she enters a spin state and can bounce off enemies - cool. If you use the twinspin after jumping off a chain, she visually leaves her spin state after the twinspin is over, but is able to bounce off enemies as if she were still spinning.
  7. K

    Fixed Hoops stuck in wall in Black Hole Zone

    Noticed in two locations next to each other - I'm guessing they were set to the same Z height as the other hoops in this line and got bumped up because the floor in that sector is higher.
  8. K

    Unexpected behavior after giving a bad -playdemo argument

    If you pass a non-existent lmp to srb2win.exe with -playdemo, you'll get a "Failed to read file '.\whatever.lmp'." So far so good. After clearing that message, there's some odd behavior on the title screen; the menu is already open, the titlemap doesn't load, and trying to press Esc will cause...
  9. K

    Moved SIGSEGV loading into CEZ3 in coop

    Unmodified, no cheats game: ------------------- Error occurred on Thursday, January 30, 2020 at 01:19:09. srb2win.exe caused an Access Violation at location 00446329 in module srb2win.exe Writing to location 00000000. Registers: eax=00000000 ebx=00000000 ecx=117e8030 edx=00000000...
  10. K

    Title screen hanging after leaving resynching netgame

    Used the esc menu to hit Return to Title while in a netgame stuck on Resyching... Stuck on the first frame of the title screen, Esc wasn't doing anything. F8 did successfully save a screenshot though I didn't get the confirmation in HUD about it (did show up in the console after though)...
  11. K

    Pteradactyl Instakill while riding rock

    Playing as Amy, in RVZ - a Pteradactyl tried to grab me while I was on a rock but instead I died as it made contact (crushed?). Definitely had rings. I was using Cobalt's momentum mod at the time. Haven't been able to replicate it. Attached is the room where it happened, though it wasn't this...
  12. K

    Fixed Skyboxes render from player's position rather than camera's

    At least, that's what I think is going on here. Theoretically the cactus sector in the skybox should be lining up perfectly with the cactus in the in-game sector. And the top of the blue bricks should be flush with the bottom of the wood. With chasecam off it renders perfectly, but there are...
  13. K

    Attraction shield eats rings

    at 7:40 in the attached demo, the attraction shield attracts three rings through the glass which then disappear without being collected. A gif is also attached showing the moment in question.
  14. K

    How many emblems can Sonic get?

    So. I'm trying to get as many emblems as possible without the use of Tails or Knuckles. Right now I'm mostly concerned with the overworld emblems because for me they're the more interesting challenge. There are a couple left that I'm pretty much stumped on so I'd like to open the floor to...
  15. K

    Fixed Camera obstructed by where ceiling used to be in slope

    The camera acts as if a full wall is still in place where the slope is. Seems to work fine with the floor slope. Test map: https://drive.google.com/file/d/0B7TpoaG995nscHZRczduSGs4QmM/view?usp=sharing
  16. K

    Confirmed Sonic can get stuck in CEZ1

    With a whirlwind shield, Sonic can just barely get onto Knuckles' path through the tree trunk over the lake (near the blue emblem). And then it's impossible to get out, afaik. This whole thing might already not exist in 2.2 tho.
  17. K

    Fixed Turning super with speedmusic while NoSSMusic=1 disables music

    While playing Mystic Realm, I collected super sneakers. While the music was still playing, I turned Super. The super sneaker music kept playing, but when it was over, the normal music didn't kick back in. Once I got an extra life, the regular music returned. If I had to guess, the same bug...
  18. K

    Stuck in wall in ERZ2

    I was riding up the final elevator and hugging the front wall. When it opened I got stuck. I wasn't Super Sonic when this happened; I transformed afterwards. The second screenshot is where I landed after turning on noclip.
  19. K

    Fixed Funky collision with solid objects on moving platforms

    Standing on top of this guy'll make the platform get stuck when it gets to the bottom. When you jump, the gargoyle kind of launches.
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