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  1. K

    [Open Assets] Resource: Respawning objects and bustable FOF

    This script provides a framework to add respawning to arbitrary objects and crumbling FOFs, e.g., to make destructible but respawning terrain for MP maps. Inside the WAD are three lumps - LUA_RSPN, LUA_EXAM, and SOC_EXAM. LUA_RSPN is the one you want to put into your own add-on! The other two...
  2. K

    [Open Assets] Battle2D + Meadow 2D - A New Form of Ringslinger and BattleMod

    The primary feature of this script is adding a mouse-controllable crosshair to 2D Ringslinger and Match - when enabled, your character will aim and act in the direction of the crosshair, regardless of your movement direction. By default, it is enabled when ringslinger is enabled, or when a...
  3. K

    [Open Assets] Sendcolor: Players pick their own skincolors! (v7) 7

    This script lets any player send a custom skincolor to the server by using the SENDCOLOR command in the console. You can also download the skincolors uploaded by other players! You can define this color in a text file: sendcolor.txt, placed in the luafiles/client folder in your SRB2 folder. At...
  4. K

    Suggestions

    That won't even work since it sets your lives every time the player spawns :P
  5. K

    Mystic removal discussion - The good and the bad

    Just to correct this, those tracks have been in the base game for a long time, since the final demo days, even. Redone versions by Cobalt were more recently added to SRB2 - his versions were included in Mystic Realm v5 but I think (?) he was planning to do them anyways as part of the broader...
  6. K

    Team Prismatic (Mystic Realm: Community Edition)

    Cool idea, I'm interested to see where the community can go with this - I'd be down to code some enemies/bosses as this gets more fleshed out!
  7. K

    [Lua] MapChange does not fire for titlemap

    Getting into suggestion territory, maybe this is worth some kind of MapExit hook that fires any time a map is left, regardless of the destination? I know I've used MapChange frequently to clean up variables that shouldn't carry over from map to map, and now knowing that that hook doesn't trigger...
  8. K

    New Question: Will RedXVI make a appearance in later versions

    If you've collected 200 emblems, [/spoiler]
  9. K

    [Open Assets] Sendcolor: Players pick their own skincolors! (v7)

    Sorry for the delay in getting this out, v7 is a tiny one-line fix to make this compatible with 2.2.8 - hoping to get a proper update out with some more QoL stuff later but at least it's usable now!
  10. K

    What's Amy's name?

    Not sure, but it looks like the cause of this bug is that skins_cons_t, used by cv_chooseskin, is populated with realname (see M_PatchSkinNameTable in m_menu.c) while everything else is just using name.
  11. K

    SRB2 is for "Android 4.0" and isn't true...?

    I haven't actually installed SRB2 on Android, but I believe one of the reasons that message can pop up is if you haven't allowed installing apps from unknown sources. Try poking around in your settings for something like that.
  12. K

    Voting Thread

    I played all of match/circuit just once online, in a 1v1 netgame, so take that as you will. And also ran through the circuit maps once on my own, offline. Match Crystalline Heights Zone by Revan Spiral Cavern Zone by Su_per Disco Town Zone by Trege Circuit HydroWing Zone by JABSphere94...
  13. K

    Custom Skin Colors : Starter Guide

    Super colors should work fine in SOC, but either way they can be pretty finicky about how they're defined - can you post your script and any errors you might be getting here so we could take a look?
  14. K

    Suggestions

    I think this is an intersection of messaging, map design, and risk vs. reward issues. On one end of the spectrum - when I was a kid playing the genesis games, I stopped for a bubble every single time I saw a bubble station - even if I had literally just picked one up. Very little risk, but...
  15. K

    Voting Thread

    Ranked from top to bottom. For SP I did a quick video (link once its uploaded...) of my second "playthroughs". Not true playthroughs, mostly just revisiting levels to get a quick refresher for myself, but may have some useful comments? Other divisions have some quick thoughts in spoiler boxes...
  16. K

    Digital Foundry plays SRB2

    I haven't even watched the video yet, but quickly skimming through the comments - it always makes me happy to see how many people on these kinds of videos comment things along the lines of "I've never seen this game before, it looks so cool!"
  17. K

    Ask a Quick Question, Maybe Get An Answer Sometime

    It's a pretty iconic zone with lots of memorable moments. Compared to Sonic 1, Chemical Plant is the first experience for a lot of people with Sonic 2's vastly improved speed cap, with its long stretches of steep slopes and ramps. Even compared to later games, not many other zones come close to...
  18. K

    SRB2 Cursed Images

  19. K

    Armageddon shield usefulness discussion

    This is a great mental image! Why not let it happen for damage activation of the shield too? Hurt-thrust the player upward like Brak's hitscan attack. I do think it might encroach on the Whirlwind? A much stronger jump, but one use only, hmm.... could be interesting, if (as someone mentioned...
  20. K

    What if community-made level mods were added to the vanilla game as unlockables?

    Frozen Hillside, Pipe Towers, Haunted Heights, Aerial Garden, and in a sense Azure Temple were all community-made maps (I think even all were entered into the OLDC?) before being included in the main game, so it's certainly not a new idea... :P EDIT: oh yes, also Dream Hill and both acts of...
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