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  1. NeonSRB2

    Does anyone know this

    there's bot addons that let you add other characters, you can't give this a character select entry directly foxbot let's you add any bots you like, even multiple
  2. NeonSRB2

    i think i got all the rings in gfz1

    23 rings short, to tell if you actually did it upon beating the level you'll recieve a large perfect bonus, and a yellow ring count in the record attack menu if you did it there. Still quite close
  3. NeonSRB2

    HUD drawing action

    the hud system acts upon an entirley different hook, hud.add can substitute addHook for this, but you'll never be able to get rid of the hook through other code. instead, have the code try to make a variable and set it to something in the target, and in the hud hook, if player.mo has that, then...
  4. NeonSRB2

    guys i need help my srb2 game data got corrupted what do i do

    it will work again in 2.2.12, if you do start a new gamedata though, make sure that you don't run any custom builds that have anything related to the new update, it'll do it again if you run those on your main install.
  5. NeonSRB2

    themegamorph project (seek help)

    finals have a deadline, and you'll probably have summer to work on the character later, so i suggest you just stop for now, you may even feel... refreshed? aside from that though... I should probably make a coding tutorial eventually, but you probably should realize that what's here in terms of...
  6. NeonSRB2

    Neon's Model Pack

    NeonSRB2 updated Neon's Model Pack with a new update entry: oh, whoops Read the rest of this update entry...
  7. NeonSRB2

    Neon's Model Pack - oh, whoops

    Sunky 2.2 had renamed Sunky's kicking animation, so i had to fix that, but there's nothing else here. also the april fools thing is gone, and that youtube upload... not sure if it's gonna happen, unless people want it. looking at these models kinda made me remember how much passion i had for...
  8. NeonSRB2

    Neon's Model Pack

    the kicking animation was renamed from SUNK to SKIK for 2.2, meanwhile i made the model for v1 and then updated it for v2 as well posting an update soon to fix it and give king some new shading to match cacee, whenever i decide to pick that out of my old files and continue edit: (aahhhh...
  9. NeonSRB2

    Neon's Model Pack

    shhhhhhhhh quiet
  10. NeonSRB2

    Neon's Model Pack

    NeonSRB2 updated Neon's Model Pack with a new update entry: pk3 version? no way! Read the rest of this update entry...
  11. NeonSRB2

    Neon's Model Pack - pk3 version? no way!

    thanks to a certain mr its possible to make models out of objects, which means they ca be made in luas and pk3s which means you dont have to listen to my ramble in the readme to get it working the old stuff is still there but like why would you do that
  12. NeonSRB2

    Maveric Model 3D collapsing animation sets issue

    idk either, but at least .mm3d will save everything plus md2 can wiggle around the verticies quite a bit too so,
  13. NeonSRB2

    Maveric Model 3D collapsing animation sets issue

    .mm3d saves everything that maverick can hold onto, including your own selection funnily enough, ideally you should never save as an md3 and rather use export when doing it In terms of the animation problem specifically, this is because maverick can't load md3 animations under their names for...
  14. NeonSRB2

    how do i make my custom character have a 3d model

    Just note that bones are not the way to go with maverick, it's frustratingly difficult to make them even function and you're way better off foregoing them entirely with frame animations, which is the default, but the common use of bones outside of mm3d could make you think otherwise
  15. NeonSRB2

    how do i make my custom character have a 3d model

    well he's probably gone now well he is, kinda right, maverick model 3d is the program a lot of people use for 3d models but on a custom character you have to have some kinda sprites for the model to replace, let alone the fact that it's far easier to just, not use a model. So in order to avoid...
  16. NeonSRB2

    What if you put srb2 2.1 files in 2.2....

    this seems like you replaced the .exe file as well, which aside from saves, config, and other stuff carrying over the game acts just like normal 2.1 because well, it is. (Oh the newer posts didnt load yet... whoops)
  17. NeonSRB2

    weird screen glitch

    not sure what this is supposed to really mean, does this mean you're stuck in a loop or does something happen after it flickers?
  18. NeonSRB2

    Linedef type 7 doesnt work properly with non-square textures in OpenGL

    Havent done an extensive amount of testing on this, but non sqaure textures just start skewing wierdly when rotated Included is a test wad that replaces GFZ1, showcases the thing with labyrinth textures incase of the offchance that i actually finish this christmas remake
  19. NeonSRB2

    Okay So I Know Half About 2D Mode....

    2d mode is a good way to lock the camera in a in-map cutscene but, most joke mods use srb2's built in cutscene implementation
  20. NeonSRB2

    Chronicles' GHZ - Stage, Models, etc WIP thread

    It's one of those things where im not sure how it would go, but just reverting the base would def add more detail
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