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  1. TheDoctor

    Fixed [2.1.17] MD2 destroys the game

    I once had this problem before and I can confirm 100% it's the vertices limit. I experienced the same problems and what not, textures acting up, md2s not appearing (and funny enough, my one sonic md2 had his body all normal, but his head, hands, and shoes were missing!) Etc. Once I quit the...
  2. TheDoctor

    chi.miru's project/lua/resource thread

    Never, ever let anyone tell you something is impossible. There is always some way around something. This is going a bit off topic, but I remember I once asked someone if making a Sonic model in this one quake 3 engine game were possible, and they responded no, that the skeletal system for the...
  3. TheDoctor

    Jasper MD2 coming!

    Whenever jasper finishes making new sprites for me to base the animations off of. He hasn't worked on them for a while, so it's to say: @XleederTH Well, looking at the hair...tuff...thing, it does look a bit high poly, not super high, not very high, but pretty high compared to normal low-poly...
  4. TheDoctor

    Jasper MD2 coming!

    Heh, I made a jasper md2 also Now if only we can get Virt, Virtual, jeck jims, terra, pretty much every modeler on the srb2 community to make an md2 of jasper. I like the muzzle and hair of your model tho. Edit: oh, looking at the pics even closer I believe the muzzle and hands belong to...
  5. TheDoctor

    SC_Medpack (Previously known as SC_GMS)

    (sorry for late reply) Honestly I don't see myself working on this anymore anytime soon, or if ever, solely for the reasons of: 1.) Most of this mappack makes me cringe now that I look at it 2.) I'm now working on something bigger, with a group of people 3.) I can't seem to replicate the crash...
  6. TheDoctor

    Lat' does bullshit~

    It's not out yet, but in the meantime you can play the silver beta wad that found it's way into circulation: http://www.4shared.com/file/fXbMZT0-ce/itsnouse.html (really though it's not out yet)
  7. TheDoctor

    Suggestions

    The main things I don't like about the NiGHTS special stages; 1.) They don't have a sonic-y / don't fit with the srb2 feel. these nights stages feel too different for me and really disconnects me (not literally) from the actual game. 2.) While I love nights, it makes no sense for it to be a...
  8. TheDoctor

    Suggestions

    I think this is a cool idea. @Romio what he means is that the sounds from the object only play for those who see the sky that that skybox holds the sound object in, so let's say there is a map with two sky boxes in two different parts of the map, and let's say for this example the level...
  9. TheDoctor

    On the future of the thok.

    @Rumia I think they are only nerfing it when on a slopped platform, but yeah I agree that mindash needs a buff.
  10. TheDoctor

    On the future of the thok.

    So multiplayer nerf?
  11. TheDoctor

    2.2 Preview - With Slopes!

    I personally prefer Lat's TailsCD over Aj's (even though I also love that tails), and I favour the idea of having TailsCD in 2.2. I really can't think of a reason why to not add him; looks better, plays better, and is more like the classics. What's not to love?
  12. TheDoctor

    Favorite Sonic game for the Genesis?

    I personally prefer Sonic 2 out of the genesis titles. Sonic 3 imo lacked the speed that Sonic 2 had. Sonic 3 felt like it was too much slow paced simple platforming, like simply jumping from one platform to another and then waiting for a platform to appear, or level things that take time to use...
  13. TheDoctor

    [Open Assets] Zone Builder

    After using the editor, playing around with it, editing some maps, I can say this is a great improvement from the previous doom builder and doom builder 2. Zone builder has really useful tools, easy to use once you get used to it, and is far superior in many respects. I would recommend it.
  14. TheDoctor

    Arcade Gamer thread of nothing to see here move along

    Really? What happened to big? Or Omega? Or those tons of other wads you were also working on? Because it seems to me like you made a ton of first frames and moved on to the next character. Stay focused on one, otherwise there really isn't a point to these sprites. Sorry If I'm coming out as a...
  15. TheDoctor

    Arcade Gamer thread of nothing to see here move along

    Start small bro, this like the what, 16th, 17th and 18th characters you are "making"? Start with one character, make all the frames for that one character, then move on, because otherwise these sprites don't mean anything.
  16. TheDoctor

    A Trio of 2.2 Tidbits

    @SChase & Choalover https://mb.srb2.org/showthread.php?t=39442 Browse this thread
  17. TheDoctor

    Srb2.2 Wishlist/ Suggestions(?)

    http://mb.srb2.org/showthread.php?t=30800
  18. TheDoctor

    A Trio of 2.2 Tidbits

    You know what's great about srb2? You can endlessly make content for it. No need for an srb3 because why not just make more for srb2? Srb2 is never finished, because there can always be improvements, or more content to add. Also, why even have an srb3? What would it have that srb2 doesn't...
  19. TheDoctor

    MD2 Problem...

    Well if it's not an md2 that method is pointless. I'll inspect the model later today, in about an hour or two after this post, and will tell you what I find after dissecting the model. My guess is that it's probably a fault of the program you are using? Idk. As I said, I'll look at the model...
  20. TheDoctor

    SRB2 Heroes (Real superpower of TEAMWORK!)

    The omega sprites look good, but have some minor problems. (Hate doing lists, but, more organized this way. Make me seem rude-ish). 1.) The feet and hand designs aren't true to the design. 2.) The overall angle of the feet is facing the wrong angle, they seem to be facing the sides too much...
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