Angelo0290 updated Unleashed Camera and Physics with a new update entry:
Gens drift, physics accuracy and stability patch!
Read the rest of this update entry...
Global patch:
- Changed funcionality of 'driftmode 2' to be like Sonic Gens drift instead of being another Unleashed-like drift.
- Fixed(hopefully -_-) a bug that froze the movement of your character when entering in almost any multiplayer mode.
- Fixed the physics to be more stable and less...
- Added a command 'quickstep' to alternate between Unleashed/Gens quickstep and Colors quickstep.
- Changed the animation that was used for quickstepping.
- Now the character will rotate a little bit when quickstepping.
What did you put close to line 3423? Where player.boosting == false was.
There you have to put 'or (not (player.cmd.buttons & BT_FIRENORMAL))'
Also, can you drift like before or not?
Global patch:
- Added command 'driftmode'. Type "driftmode (0 or 1 or 2)" to change between different types of drift.
You have a mode that tries to be like in Sonic Unleashed, another mode that is equal but with small changes for Modern Sonic, and the other one that is like in 1.0 release.
-...
You need to open Modern Sonic in Slade (3.1.1.3) and eliminate all 'player.boosting' in the drift section of the lua and replace it with player.cmd.buttons (use BT_ATTACK or BT_FIRENORMAL or both).
I don't know if I can do a video to show how to do it to play properly with my mod.
But the camera works just like in Sonic Unleashed/Gens(well, almost).
Also, the camera faces his face instead of going behind him?
But, I made the camera to face is drawangle and the drawangle for Modern Sonic when wall jumping always is behind him.
Can you send me a video or something like...
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