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  • Users: Nex
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  1. Nex

    I found the ancient shrine...Now what? (Dr. Robotnik's Ring Racers)

    once you get the you'll have it with you in the tutorial
  2. Nex

    Can someone help me understand the math behind SRB2Kart's handling physics?

    I want to make a karting game in Godot as a personal project, and I want it to have good, responsive handling. SRB2Kart has very good handling, so I think it'd be a decent idea to replicate that, but I can't find any resources going over the physics, and I certainly can't read the source code...
  3. Nex

    HorizonChars

    it's not just a resprite, it's a redesign she's not supposed to look the same
  4. Nex

    Nav's Map Pack!

    how does the hydroplaning work in hydrocity??? theres no lua relating to it, so is it fof trickery or some kind of vanilla behavior i never encountered until now?
  5. Nex

    Emerald Coast in SRB2!

    yeah let me go report that edit: nevermind you did that already thanks
  6. Nex

    Emerald Coast in SRB2!

    cool map! i think i found an issue though i don't know if this is an issue with the map or the Adventure Emblems mod (or crosscompatibility between the two idk) but every single Robo-Hood has an emblem at its spawnpoint. They aren't real emblems, they don't affect your data, but it's pretty...
  7. Nex

    HorizonChars

    the iclyn resprite looks very good so far! i like the added pink
  8. Nex

    [Open Assets] BoostStack

    The concept is good, but during my (admittedly not very in-depth) test session the effect was barely noticeable, likely due to how short the early-stage drift boosts are. Having a "multiplier" console variable to let the host determine how pronounced the effect is would improve the experience...
  9. Nex

    Jupirnier's Hangout Maps

    idk you should probably check for map slot conflicts
  10. Nex

    Sackboy mod(in the works)

    yeah these look good!
  11. Nex

    Tyson Hesse Sonic Revamp

    niceeee
  12. Nex

    Tyson Hesse Sonic Revamp

    Oh yeah baby
  13. Nex

    Tyson Hesse Sonic Revamp

    These are pretty good! I agree with A2 looking tilted, but I don't see an issue with A4. It seems straight to me. 1692803856 oh yeah and maybe there should be a transition frame for A1 where his spines are straight up or something just to make the switching sides look smoother
  14. Nex

    Tyson Hesse Sonic Revamp

    nice
  15. Nex

    SSL connect error. (fixed)

    its a URL thing. the S in https means secure and i think that has to do with things that conflict with other apps connecting to the page. i barely have any idea what im talking about but the same thing happens with trackmania so thats how i know it does that sometimes
  16. Nex

    Adventure Sonic (v1.8b)

    Golden Shine has said multiple times that the SA2 lightdash will not be implemented due to various reasons, including balancing and ability conflicts. The lightdash charge in this mod is already way faster than in SA1 since when you jump out of a spindash once the max charged up speed is reached...
  17. Nex

    i think the wiki bugged out

    this definitely is not supposed to happen was there some kind of HTML/CSS glitch? what happened? 1689445451 update: i reloaded the page and it went back to normal. i think it just loaded weird
  18. Nex

    Jupirnier's Hangout Maps

    edit: nvm
  19. Nex

    Tyson Hesse Sonic

    great new sprites! the ground dash bug is still there tho maybe run a check to see if Sonic hits the ground and then cancel the move if he does??? idk i cant code edit: i found another bug, this time with the peelout if you charge, jump, and let go midair that happens but if you charge...
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