Search results for query: *

  1. Aquavine

    NEO Emerald coast (Original stage, based on E.C concepts)

    I shortened the beach section so It wouldn't be long and boring, and replaced it with more floating rocks and two small islands with goodies. After a small platforming section, I made a cave section (which is unfinished) that will lead into jungle. And I changed the grass texture in act 1 so it...
  2. Aquavine

    Super Schoolhouse zone (Baldi's Basics but as a Sonic stage)

    There's a small chance that I will make a custom track for this stage. (maybe 10% at most) Because I have to tools to do so :> (I got a bit distracted at the end, try to guess the extremly specific reference.) It was a bit hard for me to find a safe way to download a program that existed since...
  3. Aquavine

    NEO Emerald coast (Original stage, based on E.C concepts)

    Thank you! And it’s still 28th for me so no worries.
  4. Aquavine

    NEO Emerald coast (Original stage, based on E.C concepts)

    No birthday update sadly :< I will have to think a bit longer on what I want to add, and I will momentarily scrap the beach section because it's too bland, and I also work on my side project too so there might be only weekly updates again.
  5. Aquavine

    Super Schoolhouse zone (Baldi's Basics but as a Sonic stage)

    I'm done with the lockdown doors, now I will try to add the flood event. This time I made some really unique enviroments with just these limited textures, I especially like the small outside area with the brick walls instead of the fences, it really gives me this liminal space vibe. I kinda got...
  6. Aquavine

    NEO Emerald coast (Original stage, based on E.C concepts)

    If you spindash at full speed at the big slope in the beginning of the video, you can actually just fly over the small beach below without even jumping. And you don’t even have to spindash, you will have enough speed to make it over if you managed to keep your speed in the wind gliding section...
  7. Aquavine

    NEO Emerald coast (Original stage, based on E.C concepts)

    I don't know what to say for this one for some reason. Just more sections done, but it's a bit unfinished later down the video. I made this beach section but I don't know what to do with so it's not boring, I added some dust devils as obstacles but after playing it, they could be used as a route...
  8. Aquavine

    Super Schoolhouse zone (Baldi's Basics but as a Sonic stage)

    Made another custom poster. I'm surprised that this poster somehow looks better in SRB2 pallete than the original. There's not much new content looking past the posters. For now I'm adding more BB's scenery to make this stage look less like a WIN95 maze with rings and enemies. With the minor...
  9. Aquavine

    Why does GFZ1 Load instead of my map?

    No problem!
  10. Aquavine

    Why does GFZ1 Load instead of my map?

    I’m not sure about this so I’m just guessing, but try changing the wad name from MAPGBZ to MAP01 instead. From what I remember it will replace GFZ1 with your stage.
  11. Aquavine

    Super Schoolhouse zone (Baldi's Basics but as a Sonic stage)

    In this update I made more visual changes by making custom textures, adding tables, and changing the faculty rooms walls. And making more progress on the stage layout too. And adding a new gimmick, the lockdown door. I will probably add another door earlier in the stage that opens with the one...
  12. Aquavine

    How to make a pushable button (linedef 403) open a moving door (linedef 404).

    I tried this and it works as I wanted. And the funny thing is that I remember adding these two tags on the same sector earlier but it didn't work, and the only reason for it is that I put the celling of the control sector at 0 which would make the button go down but the door wouldn't move at all...
  13. Aquavine

    How to make a pushable button (linedef 403) open a moving door (linedef 404).

    When making my map I wanted to make a door that opens only when you press a button, but I don't want a boring flat sector, but a real button that actually goes down when jump on it. I already figured out how to make a button and the door, but the problem now is how to make them work together...
  14. Aquavine

    NEO Emerald coast (Original stage, based on E.C concepts)

    Thanks for the tip and for your opinion! Things like this make all this work worth it! But for real the delay in updates is because of me replaying games to minimize the burnout due to playing the same game. (and if you look out for my other projects you probably already know what the other...
  15. Aquavine

    NEO Emerald coast (Original stage, based on E.C concepts)

    I finished all of my exams, so I can practically work full-time on this act without any major worries. The only worry I have, is that development goes way slower than I expected with updates few and far between. But maybe it's better this way. I added more personality and polish to earlier...
  16. Aquavine

    Super Schoolhouse zone (Baldi's Basics but as a Sonic stage)

    I thought about making this stage in a specific way. It would work based on precision and not raw speed. If you would play this stage as modern sonic or junio sonic you would simply bonk all the walls possible, actually being slower than players that can precisly navigate around the halls of...
  17. Aquavine

    Super Schoolhouse zone (Baldi's Basics but as a Sonic stage)

    I got some more sections and ideas done, here's what I added: -Outside section -Platforming in a platforming based game (WOW!) -Conveyor belts (It's pretty rough in terms of level design at the moment.) Here's the footage of the new sections: (For some reason when I lowered the game's window...
  18. Aquavine

    Post your pics/art here!

    A while back I made my first sprite in SRB2 style for my still W.I.P level pack, and I decided to post it here. I'm not the best at this artstyle yet but I'm especially proud of the anti aliasing between the colors, If you want you can share your critizism on it. And I made a custom banner for...
  19. Aquavine

    [Open Assets] GM_Construct (& Flatgrass) - GM_flatgrass IS REAL!!!

    After long time of development (2 days) you can finally experience both of the most famous Garry's mod maps at the same time! From now on this mod will contain two maps instead of one, with both of them available in the level select menu (Or if you don't have it unlocked just type MAP 17/18 in...
  20. Aquavine

    GM_Construct (& Flatgrass)

    Aquavine updated GM_Construct with a new update entry: GM_flatgrass IS REAL!!! Read the rest of this update entry...
Back
Top