Search results for query: *

  1. Latius

    RR Mapping SS: Custom Sealed Star Tutorial

    I had a look, and I think it's possibly the Act number that determines which Emerald appears in the UFO Catcher - as each of the 14 seen in the main game have an Act number from 1 through to 14. And I believe 15 is for a Wireframe Emerald if I read something right from the source code, but I...
  2. Latius

    Time Attack Helper Mod

    Latius submitted a new resource: Time Attack Helper Mod - See how much time you have left when TAing Race and Egg Prison stages Read more about this resource...
  3. Latius

    Time Attack Helper Mod For v2.3

    Notice - if later on Kart Krew adds or removes maps from the rotation, I give free permission for anyone to update the included timeattackmedals.lua file in the pk3 to add in the new medal times. And if Kart Krew does allow for the automedaltime table generated from staff ghosts to be accessed...
  4. Latius

    Catcher Health Bar

    Latius submitted a new resource: Catcher Health Bar - Because it's not always obvious how much you have to BREAK to CATCH your PRIZE... Read more about this resource...
  5. Latius

    Catcher Health Bar Release

    Just a rather simple addon that adds a health bar to , using assets already in Ring Racers.
  6. Latius

    Aurora's Daytona Racers - Arcade Mode for DRRR

    Changelog: Release Candidate 1 - First released build. Contains one difficulty coded in, as well as graphics and such ported from Daytona Kart. Has not been fully tested in Battle mode, and is still somewhat of a work in progress while modding for Ring Racers is in its infancy.
  7. Latius

    Aurora's Daytona Racers - Arcade Mode for DRRR

    Latius submitted a new resource: Aurora's Daytona Racers - Arcade Mode for DRRR - Let's Go Away to the Next Level! Read more about this resource... GitHub page for ADR
  8. Latius

    Aurora's Daytona Racers - Arcade Mode for DRRR Release Candidate 1

    The High Voltage Ring is something that, despite being created by Dr. Ivo "Eggman" Robotnic and Tails using 80,000 Rings, is still yet to be fully understood. Especially when some of the racers seem to, if they do so well, end up in another dimension entirly. It is because of this that I offered...
  9. Latius

    Daytona Racers Mod Dev Thread

    So as to keep the thread for DaytonaKart clear of any future progress on this, which is part port, part remake, I've decided to make this thread to show off the progress on Daytona Racers, plus to note that I would like to ask the community to assist with the timings for the pack. Namely, I'm...
  10. Latius

    The Latius' Workshop

    Bit of an update on KHBlast's remake - starting to get the rest of the HUD sorted out.
  11. Latius

    The Latius' Workshop

    Remember KHBlast? I'm deciding to give it a complete revamp: I've yet to re:code in certain things, but at least the HP and MP stuff is more or less able to be displayed.
  12. Latius

    [Open Assets] KHBlast - Release Candidate 1.5.5

    Well, I'm going to be starting work on things, and while I won't be doing everything right away, I have made a Git project for RC v2. I'll put more details on the Discord server
  13. Latius

    [Open Assets] KHBlast - Release Candidate 1.5.5

    Well, it's been in infedenite hiatus for a long time. And unless I am able to get others who would be able to help me out with a few things, I'm not sure if I'd be adding anything new. Plus, as stated in the main post, only Normal and Low Health are currently coded in. But I am considering...
  14. Latius

    The Latius' Workshop

    Well, there's already a couple of betas hanging about on the discords, but maybe I'll see about making a version of it that's just HUD stuff.
  15. Latius

    [Open Assets] Daytona Kart (Version 1.8)

    Have a preview of what Beta 1.0 for Daytona Racers looks like below.
  16. Latius

    Ring Racer

  17. Latius

    Stuff regarding Ring Racers modding and porting

    ...player.karthud[khud_lapanimation] = 0 Also, due to the Position mechanic, you can't used a fixed variable like local TIMEFORGO = 26 + (TICRATE * 6) to tell when the race would begin, but instead there's starttime that gives the time when the countdown starts (and which in Record Attack...
  18. Latius

    [Graphics] Stand Alone Wipeout-style HUD (for SRB2Kart V1.2)

    I currently have no plans to port this to Ring Racers, partly as I never really got around to finishing WipeKart before my hiatus from SRB2 modding.
  19. Latius

    [Open Assets] Countdown Mode (V3.1)

    I do not have plans to port this directly to Ring Racers, but if anyone would like to do the port, I'm willing to possibly let someone port it.
  20. Latius

    [Open Assets] Sneakerless Record Attack - For Kart v1.3 [Revision 2]

    Notice: I will not be porting this to Ring Racers... Because Ring Racers has it that their Time Attack mode already is Sneakerless, and I'm not going to remove those Rings.
Back
Top