Search results for query: *

  1. Golden Shine

    Rollangle overflow crash

    I see a lot of game crashes due to a buildup of RAM memory after sprites have been rollangled often enough. SRB2's RAM usage keeps building and building until eventually the game gives up and dies. This'll happen eventually no matter the circumstances, but quicker in OpenGL (due to more...
  2. Golden Shine

    2.2 Crash Reports (SIGSEGVs, etc)

    For me, SRB2's most frequent crashes come from a buildup of RAM memory after sprites have been rollangled often enough. This'll happens eventually no matter the circumstances, but it happens especially quickly in OpenGL or when done on larger sprites. Praying it can get it's fix before 2.2.14...
  3. Golden Shine

    Adventure Sonic (v1.8b)

    I think our president was extremely inconsiderate to potential genocide victims by showing support to the late terrorist Gerald Robotnik, who only a few months earlier attempted to hurl a Chaos Energy fueled space station at his country. Just look, even his own commander is depressed! And...
  4. Golden Shine

    Adventure Sonic (v1.8b)

    You got this, Metalwario Pope! I'm rooting for you, as are the rest of us devout believers of Adventure. Super Sonic's always busted out for when shit gets real. I like to preserve that serious big-deal vibe, being careful to not treat him like simply Yellow Sonic + extra hair gel. No...
  5. Golden Shine

    Adventure Sonic (v1.8b)

    Made a really elaborate post about that 2 pages ago. Check it out! I'm glad! I already made a simple permanent Super Bounce mod sometime ago. Here it is! Do make sure to add it AFTER adding Adventure Sonic, though. As for a 3D Model, Jeck's is gonna be updated for 1.8 eventually if he...
  6. Golden Shine

    Adventure Sonic (v1.8b)

    Metalwario64's Blender model IS intended to be released to the public. He just meant to touch the SA Sonic model up a bit and standardize it for public use, and has just stayed busy with other things and forgotten from time to time. It's an HD-ified Sonic Adventure 2 model with some original...
  7. Golden Shine

    [Open Assets] Super Mystic Sonic [SMSreborn v3-2: Boundless]

    But in your case, that only happens with mods? Considering that's how Shadow got his stripes, it's a good theory. Don't think I knew about the Black Arms when I made SMS, though. ...or if the Black Arms even existed.
  8. Golden Shine

    Annoying NetXCmd error

    It's an issue with multiple players trying to activate lots of console commands at once. This happens most often when mods try to auto-activate commands for the sake of loading "savefiles", since there's no official method to load saves that actually syncs in netgames. Most mods try to load...
  9. Golden Shine

    Adventure Sonic (v1.8b)

    I have said some of this before, but I'll put all the asked-about maps in a row again anyway. Then you may all refer to this post when anybody gets curious about unreleased maps in the future. Chao City A massive standalone city map by me, maybe 20% done. It was put on hiatus 3 months before...
  10. Golden Shine

    Sol Sestancia 2 playtesting.

    Nice, that's a hell of a lot of feedback. Also, Roger, unless you're holding back some big surprise, update the first post with the latest in-dev Solsest so we can give more relevant bug reports.
  11. Golden Shine

    [Open Assets] Super Mystic Sonic [SMSreborn v3-2: Boundless]

    An AWESOME metal solo. But hey, that's called a difference in musical taste! Though tbf, I wasn't gonna use lyrics for a 1 minute loop you'd normally only hear the first 40 seconds of before either your transformation or the stage is gone. 1: It was a little hack I added for improved...
  12. Golden Shine

    Reusability, Ports, and Author's Returns

    Oh, that's a great change! Authors and porters were always part of this discussion, but I always felt most bad about players having to walk on their toes just to play on the Master Server. Many players are just kids or not active community members, and there's no simple list on what's "illegal"...
  13. Golden Shine

    = Metroid Vanguard = Samus Aran in SRB2 [v1.5c]

    Yep. I accumulate to-do lists for whenever I get back to the next version, and that one's on it!
  14. Golden Shine

    = Metroid Vanguard = Samus Aran in SRB2 [v1.5c]

    You can still get 100%, but it seems atm the powerbombs completion counter is bugged and wants 8+ powerbomb tanks instead of 5+ for 100%, which is a bit harsh for regular play. ACZ4 has a respawning powerbomb tank when you hit "retry", or you could use "samuspowerdrop 14" to give yourself...
  15. Golden Shine

    Adventure Sonic (v1.8b)

    Sure, why not! Will be a while before another update, but my to-do list ain't going anywhere. Big praises, 'much appreciated! Maaaan, Jason got fired right when he started getting good, that was a big shame. I remember playing Shadow the Hedgehog as a little kid, not knowing Ryan got fired...
  16. Golden Shine

    = Metroid Vanguard = Samus Aran in SRB2 [v1.5c]

    One these days I should host a public alpha discord for v1.5d/v1.6 so we can do something similar to what I did with Adventure Sonic. Right now I'm a bit busy with other projects, but by all means, report everything you guys can find! Sounds like your controls are overlap. Sometimes the stick...
  17. Golden Shine

    Adventure Sonic (v1.8b)

    https://slade.mancubus.net/files/?dir=3.1.13 Here's the exact SLADE version I use. This is the last version before they got picky about samey filenames. If Peppermint's SRB2-styled Adventure model doesn't hit your fancy and you NEED his discontinued Dreamcast rip to be satisfied, you have my...
  18. Golden Shine

    Adventure Sonic (v1.8b)

    TERIYAAAAAAAAAAA
  19. Golden Shine

    Adventure Sonic (v1.8b)

    While technically a vanilla glitch, I'm happy you've played SA-Sonic so much you've only encountered it with him before. I'll show another vanilla glitch that's been reported alot for SA-Sonic while I'm at it. Or the "getting stuck on sloped walls when going really fast" glitch...don't have...
  20. Golden Shine

    Sol Sestancia 2 playtesting.

    It doesn't matter much for individual objects, but when you have a TON of objects that keep switching into the same state 35 times per second for no reason, it's a bit of a waste. If your state is unanimated and not trying to call an action, you can get away with setting the duration to -1...
Back
Top