The Var field of a Warp unlockable needs to point to a valid map number. You probably meant to set it to 45 - the number of the map that you made a header for right below it.
See: https://wiki.srb2.org/wiki/Custom_unlockables_and_emblems#Unlockables
Check out https://wiki.srb2.org/wiki/Command_line_parameters
Launch the game with the -win parameter to launch the game in windowed mode.
You can also change it in the game's Video Options menu, or by pressing F11. The game will remember your choice across sessions.
Even on the hardest CPU difficulty, my rival is always a lap behind me. I don't understand how does he keep doing it.
Is there any way to make my rival more competent than me?
:knuxsmug:
Oh oops, I forgot.
I strictly meant lava damage, not fire damage, and it can be set in an UDMF map.
You can download Ultimate Zone Builder (has UDMF support, unlike base Zone Builder) here:
https://mb.srb2.org/addons/ultimate-zone-builder.6126/
No. I'm not interested.
I'm just curious about why, despite claiming you're avoiding it, you keep coming here to complain about it.
You can just leave at any time. Click here to exit the thread.
After @KirbyDL's message I figured I'd check the source code to see WHEN do rings get killed off.
Rings only melt if the FOF is swimmable and it has the fire or lava damage type.
Therefore,
you can totally do this, no problem. Just don't make the solid FOF a water FOF and you're good to go!
...= P_PlayerTouchingSectorSpecial(player, 3, 10)
if isTouchingFunny then
if player.mo then
player.mo.momz = 99*FRACUNIT -- ascend to heaven
end
end
end)
This only works on binary maps, since the UDMF editor deprecated the sector specials in favor of...
Natively you can't create new sector types or linedef actions (i mean it in terms of doing something like freeslotting them), but you can totally use Lua to check for a specific sector/linedef special number that doesn't correspond to any existing special effect and act upon it.
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