oh, and a couple more suggestions that I wanted to post, but didn't because... I don't play DRRR anymore. this may not be relevant for 2.3 (I haven't played this version but judging by the changelog it is still relevant).
in grand prix, Gear and CPU lvl of bots should be configured separately...
I think this is a stupid suggestion, but it would be fun if you could deal damage to badnniks when you fell. would it be something like cartoon-air-bounce-tech?
The Russian language is not translated very correctly
on the level completion screen there should be "бонус за время" instead of "времени бонус" and "бонус за кольца" instead of "кольцевой бонус" (incorrect declension of words)
after boss fight there should be "бонус за охрану" instead of...
of course I understand that this is WIP, but I don't like the new redesigned GFZ at all. I don’t like that the level is now open (death pits in act 1??? whaaaa-)
also what kind of crazy slope is this wtf. does this relate to the physics changes that Nev3r threw a few years ago? looks crazy...
you can create an Issue on Gitlab and describe what specifically dissatisfies you and what change do you want in the game and why. (actually you raise an interesting issue, but I think it depends more on the mapping? maybe you should do this)
If you want to know what changes will be in 2.2.14, you can visit the GitLab page
you can see which issue and merge requests are planned for 2.2.14 and have already been completed
you can read the wiki what changes have already been made for 2.2.14
you can download the next version which...
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