So? I still don't get it.
Or does the first sentence of the quote in my previous post mean that he wanted to rewrite SRB2 so that it works the same but has cleaner code (because to me, it looks more like he said he wanted to write a different game from scratch)?
Speaking of the reason SRB2CB is discontinued, I don't really understand this part:
Isn't rewriting SRB2 from the ground up the only way to see something more advenced than what SRB2's Doom-based engine can do?
For example, I tried making a ring monitor MD2, and I put it and its texture in the md2 directory. How do I name the entry in the md2.dat file so that it will be used instead of the sprite?
And how do I find this out for any sprite?
I don't know if the name is case-sensitive, but if you're using an OS like Linux that has case-sensitive filenames, you should rename all the MD2-related files to lowercase names and make all filenames in the md2.dat file lowercase. That was how I fixed it.
Sure, but how do I fix it? I took the WAD files that came with the SRB2 Riders source code.
Maybe I'll try finding where the expected md5 hash is stored, and changing it to the actual one.
I got it to compile and it said something about not being able to find all the files. I copied everything from bin/Resources so /usr/share/games/srb2, and it doesn't say that it can't find the files. Instead it says that the MD5 hash of the file doesn't match:
$ Linux/Release/lsdlsrb2
Compiled...
I just discovered Misfit Model 3D, and I would like to try creating MD2s for SRB2CB with it. But how do I know:
How to find out what animations are needed for an MD2 that replaces a certain sprite, and what they should be named?
How to know how to name the entry in md2.dat so that it replaces...
I found out that it still works even if you don't enter the "gr_md2 on" command, and SRB2CB doesn't need to be launched from the directory that contains md2.dat.
I see that it works when I mode md2.dat and the md2 directory into ~/.srb2, and lannch SRB2CB from within ~/.srb2. It doesn't seem to work any other way. So this is basically what I did:
Extract the zip file
Make all extracted filenames lower case
Convert all letters in md2.dat to lowercase...
Where does the "md2" directory have to be, then?
I assumed it has to be uppercase because that's how it was when I downloaded it. And I see that the case of all the filenames are all very inconsistent. I'll just rename everything to be lowercase.
But if it's wrong, then why was it named like...
I'll try that once someone says where all the files should go. So I should replace this line:
PLAY PLAY.MD2 3.0 0.0
, with this:
SONIC PLAY.MD2 3.0 0.0
, right?
That's what I'm using now. But the installers that come with it are for Windows (Linux can't run Windows .exe files, and it...
I went into ~/.srb2 and ~/.srb/MD2, none worked.
Does MD2.dat have to be in in the MD2 directory, in the directory that contains the MD2 directory, or somewhere else?
Does the current directory have to be the MD2 directory, the directory containing the MD2 directory, or the directory that...
I made a copy of the MD2 directory in ~/.srb2, and it still doesn't work. Do I need to copy MD2.dat, too? Should it be inside the MD2 directory?
And is it necessary to run the "GR_MD2 ON" command?
It still doesn't work. Here's what I have in my /usr/share/games/srb2 directory:
$ ls -R /usr/share/games/srb2
/usr/share/games/srb2:
MD2 drill.dta music.dta soar.dta srb2.srb zones.dta
MD2.dat knux.plr rings.wpn sonic.plr tails.plr
/usr/share/games/srb2/MD2:
BKTV.md2 CEMG.md2...
I can't get MD2 models to work. I got this:
http://www.4shared.com/get/EnXaghDN/Md2_Quick_Setup.html
(I found it in Jeck's signature), and copied MD2.dat and all the MD2 and PNG files into /usr/share/games/srb2. When I run SRB2CB or regular SRB2 in OpenGL mode, it's not using the MD2 models...
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