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  • Users: tertu
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  1. T

    [Open Assets] Lightweight high-quality RNG (LRNG)

    tertu updated Lightweight high-quality PRNG (LRNG) with a new update entry: Version 1.1 Read the rest of this update entry...
  2. T

    [Open Assets] Lightweight high-quality RNG (LRNG) - Version 1.1

    Name change, also new functions: LRNG.Shuffle and LRNG.GetBits.
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    [Open Assets] Lightweight high-quality RNG (LRNG)

    It's a random number generator library. It doesn't do anything on its own but if you need an additional random number source for any reason, you can use it. The main advantage it has over some older libraries is that it's way higher quality, but it isn't the only high-quality one by any means.
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    FlowerRNG (Discontinued)

    tertu updated FlowerRNG with a new update entry: Discontinuing development in favor of FlowerRNG Lite Read the rest of this update entry...
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    [Open Assets] FlowerRNG (Discontinued) - Discontinuing development in favor of FlowerRNG Lite

    I will no longer be updating this library. Any future development will be on FlowerRNG Lite, which is probably more useful and is more efficient. In the near future I will migrate the missing functions in this library to an optional extended set of functions for FlowerRNG Lite, with the...
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    [Open Assets] Lightweight high-quality RNG (LRNG)

    tertu submitted a new resource: FlowerRNG Lite - Minimalistic RNG implementation Read more about this resource...
  7. T

    [Open Assets] Lightweight high-quality RNG (LRNG) 1.1

    ...function RN_NextInt() local b, c, counter = y, z, ctr local output = x + b + counter ctr = counter + 1 x = b ^^ (b >> 9) y = c * 9 z = output + ((c << 21) | (c >> 11)) return output >> 1 end --Reseeds the random number generator with up to 3 numbers. local...
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    FlowerRNG (Discontinued)

    Nope, it's literally just a random number generator library. It doesn't do anything on its own, but you can use it in a mod you make if you need an RNG where you're allowed to set the seed.
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    FlowerRNG (Discontinued)

    tertu updated FlowerRNG (fka XRNG) with a new update entry: FlowerRNG 2.0 released Read the rest of this update entry...
  10. T

    [Open Assets] FlowerRNG (Discontinued) - FlowerRNG 2.0 released

    ...library called XRNG, the name has been changed to FlowerRNG and the library is now in the table FRNG. The library is otherwise compatible. FRNG.*_GetInt32Array: Returns a specified number of 32 bit integers in an array. FRNG.GetVersion : Returns a table containing the major, minor, and patch...
  11. T

    FlowerRNG (Discontinued)

    So I just realized there is already a resource out there called XRNG. To be clear, this is  not a reimplementation of that library or in any way derived from it, I started this library about a year ago but shelved it until recently. I will be renaming this.
  12. T

    FlowerRNG (Discontinued)

    tertu submitted a new resource: XRNG - Seedable random number generator with extra features Read more about this resource...
  13. T

    [Open Assets] FlowerRNG (Discontinued) 2.0

    ...(more on that distinction later) and you get a state token that represents that stream of random numbers. Call the other functions (e. g. FRNG.*_GetFixed) to get random numbers. When you're done with a particular stream, call FRNG.*_Destroy to delete it. Note that there are both Sim and Hud...
  14. T

    [Open Assets] SeedRng: seedable pseudorandom number generator

    r2 is now available. This improves the seed extension code and provides more robust checking to ensure networked states aren't modified where they shouldn't be.
  15. T

    [SUGOI 2] Oh My God! It's Joseph Joestar In SUBARASHII: X-Mas Mode In July

    I haven't finished this yet, but so far my biggest issue with this pack stems from the number of slope-based structures that appear to have been designed based on how the mappers thought SRB2's slope physics should work rather than how they actually do work. The first level in the pack has a...
  16. T

    [Open Assets] Super Sonic Challenge! v2

    If you set ssch_awardmode to TopUp, that's what it does.
  17. T

    Can SRB2 break your computer?

    Chances are part of your computer is failing or you have a buggy driver for some piece of hardware. The fact that these problems are happening right now is a coincidence. Applications like SRB2 or SLADE or Zone Builder simply cannot cause the problems you are experiencing.
  18. T

    Special Stage Bonuses

    You can give players Chaos Emeralds either as a pickup item or by creating Chaos Emerald things at their position so they pick them up. You can give players continues and points as well. If you mean making a Special Stage-style screen appear at the end of the level, I'm not sure about that one...
  19. T

    [Open Assets] SeedRng: seedable pseudorandom number generator

    SeedRng is an alternative RNG implementation that grew out of a different project I was working on. It might be better for some uses, maybe. How to Use One global function is created: A_SeedRng_Get(). This function returns a table that contains all of the functions SeedRng includes (which is...
  20. T

    The SRB2 Message Board's Attachment System doesn't like local file uploading.

    I also am trying to upload via links, and neither that nor local upload is working, so submissions are effectively impossible right now.
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