A little side note; it looks like all of your files from the previous version are missing. Please reupload with those files selected; you need to have them selected for the update, even if nothing has changed in them, or else they will disappear.
This is truly the 300th character of all time.
Jokes aside, the model looks great. You could try making use of the highresscale S_SKIN parameter in order to make both this character and Paint 3D Sonic have a higher sprite resolution.
...Huh. Didn't expect to be in this thread again.
This happens because the animation formatting for player models is different than in 2.1. So, because the sprites are listed in a different order than they were previously, Sonic would freak out like that. Some sprites from 2.1 have had frames...
Example file isn't working for me. The inputs themselves are working, but Sonic just keeps thokking into a waterfall. The camera didn't move from position at all during the TAS, so maybe that says something?
A mediocre map is still a map, right? :worry:
Download: Bottom!
Title: CyberspAAAAAAAAAAAAAA Zone
Credits:
Map by - ShinySkink9185
Inspired by - Sonic Frontiers
Boost by - ffoxD
HalfPipe Utilities by - Kaldrum
Community Textures by - Othius (even though it takes only one texture from the pack.)
i've been tricked, i've been backstabbed, and i've quite possibly been bamboozled
Jokes aside, the file does seem to be in functional order now. Glad I could help out!
You forgot to add the comma at the end.
ramp = {0,80,81,82,84,64,74,74,75,76,77,79,237,239,31,31},
ramp = {0,80,81,82,84,64,74,74,75,76,77,79,237,239,31,31}
Hey there, I looked into it. It seems to be a problem with your "Mustard" skincolor, at line 14.
This is your line of code as it stands:
ramp = {0,80,81,82,84,64,74,74,75,76,77,79,237,239,31,31
Now, the problem with this is it doesn't have an ending point, so you need to add "}," (without...
Welcome back! It's OK, we're glad you're here again. I recommend checking out the Addons; there have been some amazing ones that have been posted since!
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