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  1. D00D64

    Im trying to make the textures look like n64 era textures but...

    In just about any image editor, you can resize it with a method other than Nearest Neighbor, and it'll try to improve the quality of it. It usually looks like a blurry mess, but if that's your goal, that may work... but the texture may not repeat cleanly if you do, so you'll probably have to...
  2. D00D64

    Ring Racers Suggestions

    I'd like to add to this: The ability to have more than one object spawn when using a follower. Some shields in SRB2 work by having a layer that is always rendered in front, and a layer that's always rendered behind. I used this same idea to make Espibee's ring, so the background portion of the...
  3. D00D64

    Ring Racers Suggestions

    Yeah, while I like the keys, needing to go through GP to take care of a course-specific challenge, it could get annoying. But since that got brought up plenty of times by now, you know what also would be nice? The ability to bring up challenges whenever you're not in a netgame, and/or mark...
  4. D00D64

    Ring Racers Suggestions

    If you're a completionist, isn't doing insane challenges part of the territory? I don't think any true completionist goes "Yeah, I'm a completionist, but only for things that are not actually hard." Chao Keys are a fine solution, allowing you to unlock items, but leaving their words gray so you...
  5. D00D64

    Ring Racers Suggestions

    Unless it impacts the ranks below, not at all. Lap placement is all that matters. You know when you pass a lap, it gives you a thumbs down, thumbs up, or OK hand? That is what determines your rank. I believe, at least on a 3 Lap course, you need all OK hands to get an A. Lap Bonus is simply the...
  6. D00D64

    Ring Racers Suggestions

    Right, I got a few off the top of my head; 1: Move Ring Bonus to the screen after the per-map letter grade. People still think its required for ranks on a per-map basis, while held rings only factor into continues and bonus points toward the final level grade. Moving it to the next screen and...
  7. D00D64

    [Open Assets] D00DPack Returns! - v1.1

    D00D64 updated D00DPack Returns! - v1 with a new update entry: v1.1 - Fixes for all Race maps! Read the rest of this update entry... 1716827437 Oh, forgot to mention, I moved all of my mapthingnums to start on 26400. Hopefully, there shouldn't be any issues in the foreseeable future...
  8. D00D64

    [Open Assets] D00DPack Returns! - v1.1 - v1.1 - Fixes for all Race maps!

    Now that I got some folks pointing out some issues, here's some patches to 'em! All minimaps have had their colors swapped; I didn't notice all the minimaps use white outlines on black roads now, whoops. 3 Color Drive had its waypoints fixed, now bots should follow both lines properly and take...
  9. D00D64

    [Open Assets] D00DPack Returns! - v1.1

    Thanks a lot for the info here, I know I needed some feedback, and its pretty difficult testing mostly solo! 3CD issues have been resolved. Been having to do waypoints mostly pre-HVR, I'm surprised the game even considered 3CD a complete circuit looking over the waypoints again. B A N A N A S...
  10. D00D64

    D00DChars v0.81

    D00D64 submitted a new resource: D00DChars v0.81 - Rei'sen, reporting in! Read more about this resource...
  11. D00D64

    [Open Assets] D00DChars v0.81 0.81

    Okay, so "chars" is a slight misnomer because I only have one for right now, but here's my pack of characters and followers! Currently, we have... - Characters - Rei'sen from Touhou Project! No, not Reisen, Udonge is the other Reisen. This (much more ordinary) Moon Rabbit has been told to...
  12. D00D64

    [Open Assets] D00DPack Returns! - v1.1

    Alright, I'll be changing all my mapthingnumbs and they'll be good next update!
  13. D00D64

    [Open Assets] D00DPack Returns! - v1.1

    D00D64 submitted a new resource: D00DPack Returns! - v1 - Race and Battle with Tri-Color, Galf, and more! Read more about this resource...
  14. D00D64

    [Open Assets] D00DPack Returns! - v1.1 1.1

    -= D00D Pack Returns =- You can't keep a good pack down, DPack Returns! This pack currently includes 3 Race maps and 2 Battle maps! The race maps you may remember, and the battle maps... you may also remember. I'm working on getting some new stuff, but how about taking some old stuff and...
  15. D00D64

    ON HIATUS: PANA DER HEJHOG

    Well, you heard 'em, folks. Locking up for now. To AnDocumentHedgehog, if you want your topic unlocked in the future to continue posting updates, either shoot a private message to a moderator like myself, or you can start a new topic entirely.
  16. D00D64

    Robusted the Hedgehog in SRB2!

    Right, I don't know why I'm letting this topic stand any longer, this clearly isn't going anywhere by this point. And folks, don't make alt accounts for the hell of it. You only need one.
  17. D00D64

    What do you think the "complete" SRB2 will feature?

    Soon, you'll finally be able to talk to the crawlas.
  18. D00D64

    A fighting game on srb2

    You cannot just post about your mod "ideas", you need to take steps to start making it yourself (which would go into Work in Progress). Otherwise, it potentially falls into Requesting or What If posting, which are both against our rules.
  19. D00D64

    Robusted the Hedgehog in SRB2!

    I have removed the links for the mod contains content used without the original authors' permission. This mod won't be going back up unless they are gone.
  20. D00D64

    Robusted the Hedgehog in SRB2!

    Okay, I'm going to pause you right here. This mod is nothing but a black Sonic with scripts stolen from just about every Reusable source possible, cobbled together in an error-prone fashion to make an overpowered character. I could go on about how these abilities do not synergize, or how...
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