This update for Abstraction Pack brings some script changes and other small modifications for the sake of other map packs which use the Altermap Framework and general netgame stability.
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Thing type 2221, the lit lamp post has been removed. SI-HT still uses this thing,however...
Chaobrother updated Object Skins and the Altermap Framework with a new update entry:
Altermap self conflict patch and LUA_BARR
Read the rest of this update entry...
The mapping utilities have been updated to resolve a long self compatibility issue with the Altermap Framework along with some other odds and ends.
General:
Some Object skin and Altermap parameters now accept concatenation with no number or 1 at the end of them.
Added LUA_BARR, a script which...
This is a minor, but very important update that was sitting around on my hard drive for no particular reason.
The object skin script should now be more stable in a netgame enviroment. Desyncs when overriding the spawn states of complex things and skins staying on the map immediatly after one has...
Chaobrother submitted a new resource:
Dslopehelper - Vertex slope auto tagger for SRB2Kart - A mapping utility combo to cut down on the tedium of multi tagged vertex slopes!
Read more about this resource...
Dslopehelper or Dynamic Slope Helper is combo of a Lua script and program to auto tag and offset vertex slopes as well as get base heights for your dynamic vertex slopes.
This program/script does not nor is intended to supersede UDMF slope points or the vertex slope assistant in Zone Builder...
Chaobrother submitted a new resource:
Object Skins and the Altermap Framework - Maximize the potential of existing things and give your maps a more varied flaire!
Read more about this resource...
These mapping utilities intend to bring a little more visual flair to your maps. The Altermap Framework allows maps to have different textures on Encore load or a different theme if a server requires it. Object skins and spawn skins can change the properties of an object to effectively make it...
It's been over a year since my last update! While this is not a big finale, I hope that you find this update enjoyable.
This update introduces the last map to Abstraction Pack's standard line up, Hysterical Trinket (MAPZI) (name subject to change). SS91 Miracle Lancer was reintroduced along...
Chaobrother updated Abstraction Pack with a new update entry:
Introducing Hysterical Trinket and SS91 Miracle Lancer!
Read the rest of this update entry...
There's an issue with vertically scrolling Floor over Floor textures which contain transparency in software; the color shifts but the texture itself does not. This affects any floor over floor with a texture that has transparency. The FoFs in this wad are both scrolled with linedef type 506; the...
Welcome to 3.7a part 2, it's been a while. It will be some time before I can make a major update so I wanted to get these critical fixes out of the way for now.
Windy Valley
The performance heavily optimized; the paper sprite fans were dragging performance down. Special thanks to Ashnal for...
This is a small patch to resolve Flesh Eden not ending the stage on failure and removing several of the whirligigs from Windy Valley to greatly improve performance.
This update introduces a multitude of general changes, an upgrade to lua, a new stage and stability revisions for Flesh Eden. KL_AbsP-ParadiseIllusion-v1 is no longer needed.
You grab a lightening shield at the start, destroy the enemies with the shield, pick up the blue orbs they drop, activate the hyudoro to go over the path while making sure to grab another lightening shield before going onto a path. You just need to detonate the shield near the SPB core; you...
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