...if player.pflags & PF_THOKKED
and (not(player.homing))
and player.powers[pw_super] == 0
//P_InstaThrust(player.mo, player.mo.angle, 50*FRACUNIT)
A_Thrust(player.mo, 50, 1)
local thok = P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_THOK)
thok.color =...