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  1. Flame

    [Open Assets] Multi-hit enemies (An enemy HP modifier)

    Flame submitted a new resource: Multi-hit enemies (An enemy HP Mod) - An enemy HP Modifier Read more about this resource...
  2. Flame

    [Open Assets] Sonic Lost World-styled Homing Attack

    Flame submitted a new resource: Sonic Lost World-styled Homing Attack - An example of a customized homing attack Read more about this resource...
  3. Flame

    Moved Applying transparency to a patch that's exactly 320x200 in size will instead fill the screen with a solid color

    As the title says. Attached is my file. 3 Patches of 320x200 size and 3 patches of 160x100 size are included Red Green Blue Red (Small) Green (Small) Blue (Small) CUSTOM1 and CUSTOM2 both increment and decrement through the patches respectively. V_50TRANS is applied to these patches, yet no...
  4. Flame

    SRB2 Rollout Knockout

    Flame submitted a new resource: SRB2 Rollout Knockout - It's like Mario Party's Bumper Ball minigame Read more about this resource...
  5. Flame

    King of the Hill! [v1.2]

    Flame submitted a new resource: King of the Hill! - Come out on top in this point attrition game! Read more about this resource...
  6. Flame

    [Open Assets] Piggybacking! Hop on your friend's back!

    Flame submitted a new resource: Piggybacking! Hop on your friend's back! - Piggyback Lua Script by Flame Read more about this resource...
  7. Flame

    Unintended behavior w/ Custom Gametype Rules? GTR_LIVES + GTR_SPECTATORS

    I have reason to believe that unintended behavior is present when there's a custom gamemode that has both GTR_LIVES, and GTR_SPECTATORS gametype rules. If you get a "Game Over", you can become a spectator, and then re-enter the game with all your lives. No screenshots, but I've included a WAD...
  8. Flame

    PSO2 Megathread

    DOWNLOAD: https://pso2.com Phantasy Star Online 2 (often shortened as PSO2) is, in short, a wonderful video game developed by SEGA, and I encourage all of you to try it. PSO2, being one of Japan’s biggest online action RPGs, and a direct sequel to the first PSO, finally arrives in North America...
  9. Flame

    Confirmed Underscores do not parse properly in dedicated netgames

    Underscores "_" do not parse properly in dedicated netgames. They instead turn into hypens or dashes "-" when executed. See below for when I was testing added Lua commands. This also occurs with Vanilla commands as well.
  10. Flame

    Lua MobjDeath hook vs Intermission Screen

    The Lua Hook MobjDeath can trigger on the intermission screen. And you can get the message: This can only be used in a level! Here's some example code to try for yourself: addHook("MobjDeath", function(mo) if mo and mo.valid and mo.player and mo.player.valid print("Something Funny") end...
  11. Flame

    Flame

    Flame (honestly I couldn't come up with anything witty or funny) I almost exclusively play around with Lua, and this is a thread to showcase that? I'll probably post a lot of things on Twitter first before updating this thread. Expect most things I post to have a release at some point. I'll...
  12. Flame

    [Open Assets] SRB2 Dungeon Crawler [v2.0.2] - A Rogue-like SRB2 experience

    ...yourself! Encounter randomly generated enemies Experience randomly generated nonsense! Get to to the goal! It's also netplay compatible*! Assemble a team together! Gameplay You spawn in a random area of the map. Your goal is to reach the spring which will bring you to the next...
  13. Flame

    [Open Assets] Smash Cam - A Smash Bros-like dynamic 2D Camera

    A script that aims to provide versatility to 2D Mode. It is my hope that script can open up the doors to some 2D Match maps in the future. What's included? Custom Map (MAP01) - Toasted Hills Zone by Akirahedgehog (This is a demonstraction map. Ported from 1.09.4, please excuse any errors) 2...
  14. Flame

    [Open Assets] SRB2 Tron (SRB2T) [v2.3.1] - Tron meets SRB2

    ...add a custom TypeofLevel "Tron" to your level header. If you intend to make custom maps made for this gametype please prefix your level with a Tr_* for "Tron". Eg, "Tr_MyTronMap-v1.wad". When making custom maps, please keep your objects as perpendicular as possible to one another. See the...
  15. Flame

    Player spawn points are inaccessible (Or nil) through Lua w/o iterator

    I'm attempting to access a Player Spawn point using either the "PlayerSpawn" and "MapThingSpawn" hooks, using this and this as a reference. My code below. It's simple, but the Player Mo's spawnpoint appears to be nil when attempting to access it. It should be returning a userdata value of some...
  16. Flame

    Okami FX

    Inspired from the Okami series, this script adds extra flare to jumping, running, landing on the ground, and thokking as Sonic. It does not change anything gameplay related outside of adding a few additional graphics. I also planned to add non-network friendly code where you could "pause" the...
  17. Flame

    MFE_JUSTHITFLOOR triggers endlessly when standing on a monitor

    ...p.mo.z, p.mo.height) if (p.mo.eflags & MFE_JUSTHITFLOOR) and P_IsObjectOnGround(p.mo) for i = 1, 16 do local fa = i*ANGLE_22h local mobj = P_SpawnMobj(p.mo.x + FixedMul(cos(fa), (p.mo.radius)), p.mo.y + FixedMul(sin(fa), (p.mo.radius)), zpos +...
  18. Flame

    Custom typeoflevel maps do not show up in Multiplayer game modes

    I have fair reason to believe the custom TOL_* Lua scripting is not working to it's fullest extent. Consider the following in my custom Lua code: freeslot('TOL_CUSTOMLVL') -- Custom TOL example. This creates a TOL_CUSTOMLVL constant with the value of 8192 G_AddGametype({ name = "Custom"...
  19. Flame

    [Open Assets] Rideable Eggmobile (Or how far I'm willing to go with it)

    Wanna take an Eggmobile for a ride? Honestly I was going to program more of this but after attempting to program a laser function for this, I quickly starting losing interest. Other ideas were to have a Spawnable Spikeball shield and Active/Reactive Skullbash that did not make it in. The intent...
  20. Flame

    [Open Assets] SRB2 Darkworld

    Borrowed from the Legend of Zelda series, The Darkworld makes a surprise appearance in SRB2. Solve puzzles, Fool your enemies, trick your friends into attacking something that may outright be... A ghost? It's a simple script, but I think it opens up possibilities for custom user created maps...
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