I didn't incite anything. People chose to respond when they didn't need to.
If we can't see eye-to-eye on this then we'll never set anything straight.
That's all. I can't help you with anything else, I'm done.
That would be the post I deleted because it was misinformation after I figured that out with the help of other people in my server.
I’m going to take a step back and observe the bigger picture here because, while I am upset at how everything is being handled right now, I need to calm down a...
You mean the conversation I explicitly told you to not share any details about and then proceeded to talk about at least twice after I told you to keep it between us?
It is, and I will fully blame myself for pushing it to this point.
This was one of the things I really thought about when I made my decision to stop making SRB2 content a few weeks ago. In my attempts to get people thinking about some of the topics I was presenting I made everything so much...
We found out the post in question was fake after some investigation in my server and I deleted the post because it was misinformation.
I really can't help you with anything else.
His criticisms are absolutely valid and are shared by a majority of people who've sat down and played DRRR.
It's actually embarrassing how bad Kart Krew's response to all the criticism is.
It's a racing game where the driving doesn't feel good and the racing isn't fun.
There's so much sensory overload at any one time that you can't figure out what's happening at any moment in a race.
There's a trillion pointless gimmicks such as position, tripwires, and the insta-whip that are...
My expectations for DRRR were at rock bottom and somehow I was still disappointed.
It's very easy to tell that no thought went into any of the new gimmicks that were slapped onto this game, and it's also very easy to tell that Kart Krew didn't think anybody who wasn't them would play it.
The...
Why didn't we keep this thread dead? I swear to god this was locked like a week ago.
Oh well. Shame on me for expecting anyone on this godforsaken site to do anything right, I guess.
The current GFZ1 doesn't "throw you into the deep end" at all. What are you talking about?
It looks unnatural because there's no thok barriers. The thok barriers in GFZ1 currently are natural-looking level borders that convey to the player "Ok, the level doesn't extend beyond this point" in a...
Well, this was certainly unnecessary.
I can't express enough how much of a downgrade this is compared to what's currently in 2.2. The lack of thok barriers looks ugly and unnatural, and it seems to be totally devoid of any level design outside of "go up and down slope for the momentums". I can't...
Except for the fact that the reason the thok is being removed in the first place is because it supposedly isn't compatible with the upcoming physics/momentum changes.
"Mod it back in!" is little more than a band-aid solution that doesn't address the fact that the thok would play and function...
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