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Forum: Miscellaneous 1 Week Ago
Replies: 9
Views: 784
Posted By WellDoneSnake
Neat! I've been waiting to see something like...

Neat! I've been waiting to see something like this.
Forum: Miscellaneous 2 Weeks Ago
Replies: 6
Views: 1,502
Posted By WellDoneSnake
Once Again The Misc Pack Has Been UPDATED!~ ...

Once Again The Misc Pack Has Been UPDATED!~

Changes are stated above in the original post, these include:

- A waaay less buggy rocket than before, I had finally properly understood what I...
Forum: Miscellaneous 2 Weeks Ago
Replies: 6
Views: 1,502
Posted By WellDoneSnake
Another Update Check the original post! ...

Another Update
Check the original post!

The rocket gameplay or mechanics should be less buggy now.
Forum: Miscellaneous 04-17-2019
Replies: 6
Views: 1,502
Posted By WellDoneSnake
In response to your post: You were completely...

In response to your post:
You were completely right with that assumption, prior to submission I did follow methods similar to steps 2) and 3) however I had no luck. I realised after looking at your...
Forum: Miscellaneous 04-16-2019
Replies: 6
Views: 1,502
Posted By WellDoneSnake
Thanks, and I understand what you mean about the...

Thanks, and I understand what you mean about the rocket. The script is supposed to check if you've pressed the jump button while using the rocket. Unfortunately it also checks as soon as you've just...
Forum: Miscellaneous 04-16-2019
Replies: 6
Views: 1,502
Posted By WellDoneSnake
WDS_Pack (Rocket, Glider, Item Balloons and more)

Heyo, here's a miscellaneous pack that comes with various items and scripts, some of which come from a mod I have been (occasionally) working on.

Now on to the main topic, we got a lotta gifs:
...
Forum: Editing Help 04-13-2019
Replies: 0
Views: 185
Posted By WellDoneSnake
Object collision check

Is there a way to use lua in order to check if an object has collided with a wall or ceiling?

Also, can strafing controls be disabled using lua?

Update
I've found a way to check if an object...
Forum: Editing 06-17-2018
Replies: 418
Views: 108,504
Posted By WellDoneSnake
Minor Update: - The boss now shows a few more...

Minor Update:
- The boss now shows a few more characteristics when it calls/activates something.
- Turrets now randomly fire between 4 - 12 seconds.
- Goop no longer lasts for more than 3 seconds....
Forum: Editing 06-16-2018
Replies: 418
Views: 108,504
Posted By WellDoneSnake
Example (https://imgur.com/GzIAYwb) Download:...

Example (https://imgur.com/GzIAYwb)
Download: Attached to this post
Title: Cyber Deton
Submitter: TSDude
Credits: SNES Music Archive website (http://snesmusic.org/), boss music from Super...
Forum: Editing Help 05-25-2018
Replies: 0
Views: 881
Posted By WellDoneSnake
Another Custom HUD Question

EDIT: I decided to move on from this idea for the time being, mainly due to the graphics and onscreen effects I'm working with not really fitting the style of the levels I'm making.

If any of you...
Forum: Editing 06-07-2017
Replies: 436
Views: 158,824
Posted By WellDoneSnake
Fair enough Salt, I don't know how many people...

Fair enough Salt, I don't know how many people were expecting a huge amount from this community project. I'd hate to see their expectations slowly become a burden.
Forum: Editing 06-07-2017
Replies: 436
Views: 158,824
Posted By WellDoneSnake
Same here, I'm really liking these projects. I'd...

Same here, I'm really liking these projects. I'd love to submit a map if there's a next one.
Forum: Levels 06-07-2017
Replies: 24
Views: 18,960
Posted By WellDoneSnake
Ah this is so nostalgic, Sonic 2 was my first 2D...

Ah this is so nostalgic, Sonic 2 was my first 2D sonic game.

The map design seems alright, it's a shame you couldn't add a script for the checkpoint system.
In fact FuriousFox's BonusStage wad...
Forum: Editing Help 06-05-2017
Replies: 8
Views: 2,540
Posted By WellDoneSnake
Alright I think I understand what you're going...

Alright I think I understand what you're going for. I'm going to assume that you're using an opaque water FOF.

If you want to create the effect that I think you mean, then you could make another...
Forum: Editing Help 06-05-2017
Replies: 8
Views: 2,540
Posted By WellDoneSnake
Whoops, my mistake. I thought you were supposed...

Whoops, my mistake.
I thought you were supposed to put a "0" instead of an alpha value at the end if you wanted the default intensity.
Forum: Editing Help 06-05-2017
Replies: 8
Views: 2,540
Posted By WellDoneSnake
Sorry I've misread your first post, a colourmap...

Sorry I've misread your first post, a colourmap applied to a water fof should be visible inside and on the surface.
However if you're using a water fof that isn't very transparent and has blue...
Forum: Editing Help 06-05-2017
Replies: 8
Views: 2,540
Posted By WellDoneSnake
I think you're missing the letter that you add at...

I think you're missing the letter that you add at the end of a colour code that determines the intensity of the colourmap.
E.g. "#008060" should actually be "#008060*".

Where I've placed the...
Forum: Bug Reports 06-04-2017
Replies: 2
Views: 1,841
Posted By WellDoneSnake
Alright I understand, thanks for clearing that...

Alright I understand, thanks for clearing that up. I'll try the solution you pointed out as well.
(Sorry for the late response.)
Forum: Bug Reports 06-04-2017
Replies: 2
Views: 1,841
Posted By WellDoneSnake
2D Camera Shaking

When you enter 2D mode and run at your maxspeed, I noticed that the camera begins to shake little. It's not a violent shake, yet it's not a subtle one either.

As you run you'll notice the sky...
Forum: SRB2 Discussion 06-03-2017
Replies: 16
Views: 7,311
Posted By WellDoneSnake
Congrats! But when you say beat the game,...

Congrats!

But when you say beat the game, are you referring to beating all the single player levels or beating the single player levels and getting all emeralds, emblems and other unlockables?
Forum: Editing Help 06-02-2017
Replies: 2
Views: 1,341
Posted By WellDoneSnake
Sorry for the delayed response, and thanks for...

Sorry for the delayed response, and thanks for the tip I'll try that.

BTW I think I might be overdoing it, I going to try and see if I can make it so that the player switches to analog mode when...
Forum: Editing Help 06-02-2017
Replies: 2
Views: 1,341
Posted By WellDoneSnake
Angled 2D camera section

Hey guys,

So I learned while playing srb2 version 2.0.4 in past, that if you use camera scanner in a 2d section whilst analog mode is enabled, you would be able to angle the camera around the...
Forum: SRB2 Discussion 06-02-2017
Replies: 44
Views: 11,947
Posted By WellDoneSnake
I'd give the same response as this, but an...

I'd give the same response as this, but an additional problem for me was (and still is) the lag I have to go through online.
Even with the levels that I'm making, I only prioritise SP development in...
Forum: Editing Help 05-01-2017
Replies: 9
Views: 2,173
Posted By WellDoneSnake
It would help to know where the enemies are...

It would help to know where the enemies are stationed on that map.

Anyway, here's what you have to do:

1) Setup a control sector (just like you'd do when making an FOF), give one of its...
Forum: Help 04-30-2017
Replies: 2
Views: 1,219
Posted By WellDoneSnake
I see, also I realised this problem mainly occurs...

I see, also I realised this problem mainly occurs whenever I try to make FOF-styled fences near cliff edges.

I've already made the necessary changes to avoid this problem by fiddling with the...
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