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Search: Posts Made By: Shadow Hog
Forum: Bug Reports 06-12-2016
Replies: 29
Views: 5,478
Posted By Shadow Hog
The problem I have with it is that it now no...

The problem I have with it is that it now no longer lines up with the expected behavior of every other Doom-engine title out there. YMMV on how major that is, but it'll probably be nagging at me for...
Forum: Bug Reports 06-10-2016
Replies: 29
Views: 5,478
Posted By Shadow Hog
Eh, I'm more of the mind that it should...

Eh, I'm more of the mind that it should accurately reflect what it does in every other implementation of the Doom engine. Changing the flag to mean something entirely different while keeping the same...
Forum: SRB2 Discussion 05-19-2016
Replies: 35
Views: 7,187
Posted By Shadow Hog
1999. Otherwise you'd think SRB2 would've opted...

1999. Otherwise you'd think SRB2 would've opted for it in 1998, given the not-insignificant engine improvements.

Also, Quake came out in 1996, and as huge a proponent of OSS as John Carmack was, a...
Forum: News 05-13-2016
Replies: 357
Views: 88,238
Posted By Shadow Hog
PrBoom+ does too, IIRC.

PrBoom+ does too, IIRC.
Forum: News 05-13-2016
Replies: 357
Views: 88,238
Posted By Shadow Hog
There seems to be a lot of misinformation in here...

There seems to be a lot of misinformation in here about framerates. It sounds like a lot of people are thinking that you'd double the internal gamelogic to run at 70Hz or something. I know I've seen...
Forum: SRB2 Discussion 03-10-2016
Replies: 4
Views: 1,229
Posted By Shadow Hog
k

k
Forum: Official Level Design Contest 06-30-2015
Replies: 226
Views: 77,927
Posted By Shadow Hog
I tried to make another CTF stage happen last...

I tried to make another CTF stage happen last night, but couldn't quite wrap my head around how I wanted the layout to work, so since I won't get out of work today until well after the deadline, no...
Forum: Official Level Design Contest 06-24-2015
Replies: 226
Views: 77,927
Posted By Shadow Hog
Incidentally, guys, you can submit...

Incidentally, guys, you can submit very-unfinished maps if you want. I submitted Incomplete Xmas Zone back in the day, after all.

Granted, your odds of winning are lower if you don't finish, but...
Forum: Bug Reports 06-22-2015
Replies: 2
Views: 1,276
Posted By Shadow Hog
Ironically, in Doom it was the walls that did...

Ironically, in Doom it was the walls that did align with the X or Y axes that produced a huge speed-up - at least, for Impassible two-sided linedefs.
Forum: News 06-10-2015
Replies: 555
Views: 144,680
Posted By Shadow Hog
You'd probably have to clear it with the people...

You'd probably have to clear it with the people who made the TEXTURES format if you don't want DoomBuilder to refuse to work with the resulting file.
Forum: Official Level Design Contest 06-03-2015
Replies: 226
Views: 77,927
Posted By Shadow Hog
You can left-click to highlight only the linedefs...

You can left-click to highlight only the linedefs you want to align to help mitigate this, at least.
Forum: Video Games 06-03-2015
Replies: 13
Views: 1,978
Posted By Shadow Hog
It already has two excellent Ace Attorney games...

It already has two excellent Ace Attorney games (well, one-and-a-half, given one's Professor Layton vs.), it has the only Fire Emblem game I've actually enjoyed, you can play classics as old as...
Forum: Bug Reports 05-22-2015
Replies: 4
Views: 1,845
Posted By Shadow Hog
He's replying to several year-old bug report...

He's replying to several year-old bug report threads, I've noticed.

I'd probably be more fussed if I couldn't handwave it away as trying to bring attention to unfixed bugs.
Forum: Video Games 05-19-2015
Replies: 43
Views: 8,417
Posted By Shadow Hog
I don't even understand why the comparison is...

I don't even understand why the comparison is being made. Splatoon has had tons of buzz from the day of its announcement, and turned out to be a very solid product once Nintendo put out a publicly...
Forum: Official Level Design Contest 05-04-2015
Replies: 226
Views: 77,927
Posted By Shadow Hog
Four: three Match, one CTF.

Four: three Match, one CTF.
Forum: Official Level Design Contest 04-30-2015
Replies: 226
Views: 77,927
Posted By Shadow Hog
One of these days I will get off my ass and make...

One of these days I will get off my ass and make a 2.1 stage.

Y'know, other than Egg Rock Core Zone.
Forum: SRB2 Discussion 04-29-2015
Replies: 28
Views: 3,967
Posted By Shadow Hog
This can't be Dark City Zone. My copy of...

This can't be Dark City Zone. My copy of SSNTails's take on the stage was entirely textured in GFZROCK and GFZGRASS, starting out in a small section of city blocks before going into a long, linear...
Forum: SRB2 Discussion 04-28-2015
Replies: 23
Views: 4,542
Posted By Shadow Hog
It's been done. (I mean, why do you think we have...

It's been done. (I mean, why do you think we have "2FORT*" textures in the IWAD?)
Forum: General Discussion 04-28-2015
Replies: 16
Views: 3,474
Posted By Shadow Hog
http://www.mezzacotta.net/garfield/comics/0083.png

http://www.mezzacotta.net/garfield/comics/0083.png
Forum: SRB2 Discussion 04-14-2015
Replies: 5,907
Sticky: Suggestions
Views: 1,171,666
Posted By Shadow Hog
Strictly speaking, you're the one making the map;...

Strictly speaking, you're the one making the map; you can impose whatever palette you want for said map, and not concern yourself with users overriding them with separate custom palettes (if they...
Forum: SRB2 Discussion 04-14-2015
Replies: 5,907
Sticky: Suggestions
Views: 1,171,666
Posted By Shadow Hog
Well, if we are strictly talking software...

Well, if we are strictly talking software renderer, you could just define a custom palette with certain entries acting as dedicated "fullbright" entries, and in the corresponding COLORMAP lump, alter...
Forum: Official Level Design Contest 04-09-2015
Replies: 226
Views: 77,927
Posted By Shadow Hog
I don't recall Sonic 2 having a "Rock...

I don't recall Sonic 2 having a "Rock Zone".
Forum: SRB2 Discussion 04-07-2015
Replies: 109
Views: 14,686
Posted By Shadow Hog
Probably not. Hardware is generally much better...

Probably not. Hardware is generally much better in terms of framerate stability, anyway.
Forum: Help 04-03-2015
Replies: 22
Views: 4,155
Posted By Shadow Hog
I mean, technically we don't, but we do anyway...

I mean, technically we don't, but we do anyway because circumventing the system like that because we're somehow "special" is a terrible, terrible idea.
Forum: SRB2 Discussion 04-02-2015
Replies: 109
Views: 14,686
Posted By Shadow Hog
Alright, fair enough. Apologies for any heated...

Alright, fair enough. Apologies for any heated remarks made. And for what it's worth, I still support the paletted hardware mode from an intellectual standpoint - I even believe there are people in...
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